Challenge Simulating for Learning (S4L) deliverable 2 phase 1 - activity 3: Design and architecture of the platform

dc.contributor.affiliationInstituto para el Futuro de la Educaciónes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorRodés Paragarino, Virginia
dc.date.accessioned2023-05-24T20:37:38Z
dc.date.available2023-05-24T20:37:38Z
dc.date.created2023-05-08
dc.date.issued2023-05-15
dc.description.abstractMatching the design and architecture of a platform with the characteristics of the participants involves a user-centered approach. First, it is essential to understand the participants by gathering demographic information and assessing their technical expertise. Next, identify their needs and goals through user research to tailor the design accordingly. The platform should prioritize usability, accessibility, and personalization, allowing participants to customize their experience. It should be scalable, flexible, and seamlessly integrate with existing systems while ensuring security and data privacy. Optimizing performance and continuously gathering participant feedback for improvement are also crucial. In summary, matching the platform's design and architecture with participant characteristics requires understanding their needs, goals, and technical expertise. It involves prioritizing usability, accessibility, and personalization while ensuring scalability, integration, security, and performance optimization. Continuous improvement through participant feedback ensures the platform remains aligned with their evolving requirements.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationRodés Paragarino, V. (2023). CHALLENGE Simulating for Learning (S4L) INTERDISCIPLINARY TEAM. Deliverable 2 Phase 1 - Activity 3. DESIGN AND ARCHITECTURE OF THE PLATFORM.es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650725
dc.language.isoenges_MX
dc.publisherUnidad de Tecnología Educativa, IFEes_MX
dc.relationThe authors would like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – Tes_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryMéxico / Mexicoes_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.keywordgame-based learninges_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordvirtual learninges_MX
dc.subject.keywordreasoning for complexityes_MX
dc.subject.lcshEducationes_MX
dc.titleChallenge Simulating for Learning (S4L) deliverable 2 phase 1 - activity 3: Design and architecture of the platformes_MX
dc.typeParte de reporte
dc.type.categoryOtro / Otheres_MX

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Part of Ramírez-Montoya M.S. & Pacheco, E.A. (2023). S4L: Simulating for Learning. Progress report stage 1, Deliverable 1 of the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – T

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