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Challenge Simulating for Learning (S4L) deliverable 2 phase 1 - activity 3: Design and architecture of the platform

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Abstract

Matching the design and architecture of a platform with the characteristics of the participants involves a user-centered approach. First, it is essential to understand the participants by gathering demographic information and assessing their technical expertise. Next, identify their needs and goals through user research to tailor the design accordingly. The platform should prioritize usability, accessibility, and personalization, allowing participants to customize their experience. It should be scalable, flexible, and seamlessly integrate with existing systems while ensuring security and data privacy. Optimizing performance and continuously gathering participant feedback for improvement are also crucial. In summary, matching the platform's design and architecture with participant characteristics requires understanding their needs, goals, and technical expertise. It involves prioritizing usability, accessibility, and personalization while ensuring scalability, integration, security, and performance optimization. Continuous improvement through participant feedback ensures the platform remains aligned with their evolving requirements.

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El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

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