Conferencia
Permanent URI for this collectionhttps://hdl.handle.net/11285/636053
Presentación o disertación realizada dentro de un congreso o evento similar, o como evento académico independiente, tales como: Conferencia inaugural, conferencia magistral, conferencia de clausura.
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- Decoding the enigma of a digital platform transfer: research-based design and complex thinking(Springer Link, 2024-10-23) Ramirez-Montoya, M.S., Aguaded, I., Tariq, R., Wilberforce, T., Martínez-Reyes, M. & Farias-Gaytan, S.; https://ror.org/03ayjn504Cracking the code of digital learning-environment transfer means unraveling the complexities of migrating educational content and practices across diverse digital ecosystems to achieve a future where learning is seamless, adaptive, and universally accessible. What are the primary enigmatic pieces to consider when transferring digital platforms? This work applied a research-based design method to the transfer of a digital platform developed in a research project in Mexico to a platform for a research project in England. It used didactic components of a complex thinking and computational thinking model, a digital transformation model for higher education institutions, and technological components with open resources. The data identified the critical pieces of (a) educational internationalization, (b) cultural localization, (c) technological interoperability, (d) learning analytics, (e) pedagogical innovation, and (f) financial and operational sustainability. This study enriches the decision-making process by fostering the exchange and transfer of knowledge between institutions. This study is of value to academic and research communities and developers interested in educational innovation processes.
- Serious games affordances in financial complex scenarios: an activity theory analysis(Springer Link, 2024-10-23) Ramirez Montoya, María Soledad; Patiño Zúñiga, Irma Azeneth; Morales Chan, Miguel Antonio; Cárdenas Rodríguez, Yiny Paola; https://ror.org/03ayjn504Serious Games in education are designed to foster learning and skills development through structured play, specifically targeting educational outcomes rather than entertainment. This study aims to identify the learning affordances of a Serious Game for enhancing financial literacy among university students within complex financial scenarios. This study aimed to identify the learning affordances of a serious game designed to enhance financial literacy among university students, particularly within complex financial scenarios. Utilizing a qualitative research design, data were collected through a combination of surveys with open-ended questions and learning analytics derived from the game. Activity Theory-based content analysis was conducted on responses from 143 university students at a private institution in Mexico, using QDA Miner 5. The findings from this study reveal: (a) a diversity of perceived learning gains across six financial domains—Budgeting, Savings, Credit and Debt, Retirement, Investments, and Other; (b) a significant emphasis on financial concepts and the management of minor expenses, highlighting the game’s focus on comprehensive money management skills; and (c) key game elements linked to learning gains included savings minigames, ant minigames, quizzes, tasks, and time constraints. These results underscore the potential of serious games in fostering a practical understanding of financial literacy, suggesting important implications for educational communities and decision-makers in designing and implementing more effective educational technologies.
- Major trends in health-centered nursing professional education and complex thinking(Springer Link, 2024-08-05) Pacheco Velázquez, Ernesto Armando; Salinas Navarro, David; Carlos Arroyo, Martina; https://ror.org/03ayjn504The social distancing policies generated by the pandemic have forced a large majority of universities to modify or rethink the pedagogical models used in the classroom. The development of educational platforms, the use of simulators, virtual laboratories and the development of active methodologies focused on the student’s work have been the essential tools to create more efficient models in terms of teaching and generate greater student engagement. In the field of nursing and medicine, the pandemic has served to generate and consolidate good practices, as well as a change in the teaching paradigms that had traditionally been present in this branch of knowledge. This paper discusses the use of educational platforms, simulators, virtual reality and the technique of self-directed learning as part of the new trends used in the didactics of health careers from the perspective of complex thinking.
- Enabling reusable educational resources for holistic citizen science impact: a complex thinking approach(2024) Sanabria Zepeda, Jorge Carlos; Molina Espinosa, José Martín; Olivo Montaño, Pamela Geraldine; Alfaro Ponce, Berenice; Tecnologico de Monterrey; https://ror.org/03ayjn504; Instituto Politécnico de BraganzaOpen Educational Resources on citizen science are advancing in parallel with Education 4.0. However, few are truly reusable and therefore do not achieve a comprehensive impact. Based on the Design Thinking methodology, enabled through the Action Research methodology, a model that will generate reusable Open Educational Resources on Citizen Science projects to communicate the essence of a citizen science project according to the particular needs of any audience taking into account its holistic impact based on framework of the threshold Typology for Citizen Science Projects (TCSP) through various multimedia formats. The findings were: (a) through continuous adaptation, OER in Citizen Science projects are a tool to reach a broader population, which can translate into educational achievements with greater impact (b) identifying specific criteria in citizen science projects will allow configuring OER that communicate more optimally to a target audience and (c) the search for tools to achieve broad reach for citizen science projects and thus, support the democratization of science can be solved from OER, which with continued adaptation, will surely evolve and mature, and lead to richer and more impactful educational outcomes for all. The implications of this study will allow the identification of various elements for the design of OER that can be adapted and reused based on the established objectives and a specific audience. This opens a window for other research that addresses the education of the future and its innovation for the implementation of the model proposed here.
- Mobile app prototype for citizen science:towards the development of complex thinking(2023-06-29) Sanabria Zepeda, Jorge Carlos; Molina Espinosa, José Martín; Artemova, Inna; Alfaro Ponce, Berenice; Tecnologico de Monterrey, Institute for the Future of Education / School of Architecture, Arts and Design (EAAD); https://ror.org/03ayjn504; Polytechnic University of PortoMobile technology applied to citizen science has helped renovate its meaning and educational impact. Numerous apps collect data, identify species, monitor the environment, and educate and disseminate science, which can impact citizens' engagement and complex thinking, among other aspects. However, developing citizen-science-related apps is not yet considered a priority or standard to address in the design stage. Therefore, we present a case study on developing a citizen science mobile app whose prototype was evaluated through the eight components of the Threshold for Citizen Science projects. We offer the results of an online focus group that answered trigger questions regarding the app's objective and the development of complex thinking. The results showed the limitations and strengths of the prototype, leading to a better consideration of the components of the Threshold for a more comprehensive impact on its subsequent development. By documenting this case study and the evaluation process, we intended to support other studies seeking to apply the Threshold to evaluate the impact of citizen-science mobile applications.
- An educational ethnography of the development of complex thinking:students' point of view on theır self-perception of achıevement(2023) Medina Vidal, Adriana; Nerantzi, Chrissi; Alonso Galicia, Patricia Esther; Tecnológico de Monterrey; https://ror.org/03ayjn504; ISTES OrganizationThe United Nations 2030 Agenda for Sustainable Development and the Inner Development Goals argue that addressing the world's challenges in the 21st century requires people to develop diverse skills. On the one hand, anyone, regardless of age and educational level, can develop multifaceted, transdisciplinary, and integrated competencies to address these challenges. On the other hand, people must work on skills and qualities relevant to inner growth to contribute to a more sustainable global society. Latin America is one of the regions in the world with the lowest skills indexes. Developing complex thinking competency allows individuals to increase their ability to address problems and challenges in their environment, a necessary skill for any professional. However, little progress has been made in documenting pedagogical implementations that develop disciplinary and transversal competencies, such as complex thinking competency, and students' results in mastering this competency. The present contribution identifies the units of analysis for an educational ethnography focused on recording the complex dynamics of educational systems and the implications of a competency-based educational model and presents students' perceived achievement of complex thinking competency as measured by a validated instrument.
- Exploring the potential of game-based learning for promoting academic integrity and complex thinking(TEEM, 2023) Ramírez Montoya, María Soledad; Alfaro Ponce, Berenice; Patiño Zúñiga, Irma AzenethAcademic integrity refers to the adherence to ethical principles and values in academic settings. It involves the responsible and ethical use of information, proper citation and referencing, avoidance of plagiarism, honesty in examinations and assignments, and compliance with institutional and disciplinary guidelines and policies. The aim of this paper is to present the results of a game based intervention designed to train university students in academic integrity and complex thinking. In this qualitative study, thematic analysis was utilized to analyze data collected using an online questionnaire. Participants’ responses reveal their interactions with the game allowed them to openly discuss academic integrity issues in a safe, consequence-free environment. Our findings indicate that (A) the use of games as a means of interaction is a feasible approach to raise students' awareness of academic integrity since they allow open discussions on strategies to avoid involvement in situations of academic dishonesty; (B) the game mechanics designed to generate student interactions allow for the development of the sub-competencies of complex thinking; and (C) most of the participants perceived the game as a playful and useful learning experience. This research sheds light on the potential of game-based interactions to foster constructive dialogue and reflection on academic integrity.
- Entrepreneurial decisions and problem-solving:a discussion for a new perspective based on complex thinking(2023) Alonso Galicia, Patricia Esther; Medina Vidal, Adriana; Grande, Simona; ISTES OrganizationThis work addresses the importance of innovation in entrepreneurial and business education to ensure that students develop the ability to make complex decisions and solve complex challenges. The intention was to incorporate the complexity theory in decision-making and problem-solving in business and entrepreneurship. To achieve this, we present the results of the first phase of our project, aiming to scale the levels of complex thinking in university students, discuss the need for business and entrepreneurship students to develop complex thinking competency (including its sub-competencies of critical, systemic, scientific, and innovative thinking) in the complexity of the business environment, analyze the relevance of system elements, apply their inductive and deductive reasoning, and create appropriate and relevant solutions. Our findings suggest that an educational model focused on developing complex thinking and its four sub-competencies can enable entrepreneurs to integrate sustainable development, increase their social engagement and critical thinking, develop their imaginative intelligence and discursive and reflective skills, and thus improve their decision-making and problem-solving processes. In the future, we plan to extend this analysis to the behavior of real-life entrepreneurs.
- Flexible systems for the Non-typical User:A design methodology to bridge the digital gap(2022-03-04) Alvarez Icaza Longoria, Inés; Instituto Tecnológico y de Estudios Superiores de Monterrey; Tecnológico de MonterreyAdvances of Research: PhD in Engineering and Science. Presentation for the 52nd Innovation and Development Conference at Monterrey, México. March 2022