Conferencia
Permanent URI for this collectionhttps://hdl.handle.net/11285/636053
Presentación o disertación realizada dentro de un congreso o evento similar, o como evento académico independiente, tales como: Conferencia inaugural, conferencia magistral, conferencia de clausura.
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- Decoding the enigma of a digital platform transfer: research-based design and complex thinking(Springer Link, 2024-10-23) Ramirez-Montoya, M.S., Aguaded, I., Tariq, R., Wilberforce, T., Martínez-Reyes, M. & Farias-Gaytan, S.; https://ror.org/03ayjn504Cracking the code of digital learning-environment transfer means unraveling the complexities of migrating educational content and practices across diverse digital ecosystems to achieve a future where learning is seamless, adaptive, and universally accessible. What are the primary enigmatic pieces to consider when transferring digital platforms? This work applied a research-based design method to the transfer of a digital platform developed in a research project in Mexico to a platform for a research project in England. It used didactic components of a complex thinking and computational thinking model, a digital transformation model for higher education institutions, and technological components with open resources. The data identified the critical pieces of (a) educational internationalization, (b) cultural localization, (c) technological interoperability, (d) learning analytics, (e) pedagogical innovation, and (f) financial and operational sustainability. This study enriches the decision-making process by fostering the exchange and transfer of knowledge between institutions. This study is of value to academic and research communities and developers interested in educational innovation processes.
- Serious games affordances in financial complex scenarios: an activity theory analysis(Springer Link, 2024-10-23) Ramirez Montoya, María Soledad; Patiño Zúñiga, Irma Azeneth; Morales Chan, Miguel Antonio; Cárdenas Rodríguez, Yiny Paola; https://ror.org/03ayjn504Serious Games in education are designed to foster learning and skills development through structured play, specifically targeting educational outcomes rather than entertainment. This study aims to identify the learning affordances of a Serious Game for enhancing financial literacy among university students within complex financial scenarios. This study aimed to identify the learning affordances of a serious game designed to enhance financial literacy among university students, particularly within complex financial scenarios. Utilizing a qualitative research design, data were collected through a combination of surveys with open-ended questions and learning analytics derived from the game. Activity Theory-based content analysis was conducted on responses from 143 university students at a private institution in Mexico, using QDA Miner 5. The findings from this study reveal: (a) a diversity of perceived learning gains across six financial domains—Budgeting, Savings, Credit and Debt, Retirement, Investments, and Other; (b) a significant emphasis on financial concepts and the management of minor expenses, highlighting the game’s focus on comprehensive money management skills; and (c) key game elements linked to learning gains included savings minigames, ant minigames, quizzes, tasks, and time constraints. These results underscore the potential of serious games in fostering a practical understanding of financial literacy, suggesting important implications for educational communities and decision-makers in designing and implementing more effective educational technologies.

