Conferencia

Permanent URI for this collectionhttps://hdl.handle.net/11285/636053

Presentación o disertación realizada dentro de un congreso o evento similar, o como evento académico independiente, tales como: Conferencia inaugural, conferencia magistral, conferencia de clausura.

Browse

Search Results

Now showing 1 - 6 of 6
  • Conferencia
    Horizons of education 5.0 with AI through strategic leadership in the global context: case study research
    (IEEE Xplore, 2025-01-01) Ramirez Montoya, María Soledad; Maraboto Quepons, José Manuel; Enciso González, Juan Antonio; Miranda Mendoza, Jhonattan; https://ror.org/03ayjn504
    In the rapidly evolving landscape of education, the concept of Education 5.0 emerges as a transformative paradigm that integrates personalized learning, sustainable development, Artificial Intelligence (AI), and advanced technologies. How can educational institutions integrate AI and advanced technologies in the framework of Education 5.0 and Global Strategic Leadership to enhance personalized learning, promote sustainable development goals (SDGs), and facilitate innovative solutions in dynamic educational environments? This study investigates the case of the postgraduate course “Strategic Leadership in the Global Context,” where the Horizons Architecture method was applied with AI and advanced technologies to identify Education 5.0 components that foster innovative learning environments. The research employed the case study method, with the key components of Education 5.0: competencies, method, technology, infrastructure, stakeholders, and sustainability. The study population included managers, directors, and business leaders. The results indicated that (a) personalized learning links to shared goals for sustainable development; (b) Horizon scanning facilitates the search for solutions for all stakeholders; (c) the strategic integration of AI and advanced technologies enhances personalized learning experiences; (d) strategic leadership fosters agility and open innovation; and (e) collaborative partnerships drive sustainable educational transformations. This research provides a differentiated perspective for educational communities, society at large, and policymakers by illuminating pathways to navigate the complexities of Education 5.0. It underscores the imperative of proactive leadership and strategic foresight to shape future-ready educational ecosystems.
  • Conferencia
    Social entrepreneurship competences for the development of complex thinking: a comparative study by gender in postgraduate students
    (IEEE Xplore, 2025-01-01) Ramirez Montoya, María Soledad; Martínez Pérez, Sandra; Zepeda Orantes, Laura Patricia; https://ror.org/03ayjn504
    In the context of complexity and opportunities for the future of education, promoting social entrepreneurship brings new possibilities for education and development in society. In this sense, the study of entrepreneurship in the educational context is of high value for educational institutions. This paper aims to contribute to the academic literature in understanding the differences in the development of social entrepreneurship competences among men and women pursuing postgraduate studies. The study used mixed methods and a concurrent triangulation design. Three instruments were applied: two semi-structured questionnaires and a validated Likert scale. The sample consisted of 89 students(31 men and 58 women) from 11 countries who were studying for a postgraduate degree in Humanities and Education. The question that triggered the present study was: Are there differences in the development of social entrepreneurship competences between men and women in a graduate program in the humanities and education? The overall results show that women scored higher than men, but the difference is not significant. The findings indicate that the horizon architecture model is a suitable method for deploying social entrepreneurship competences without gender barriers in the entrepreneur formation. Multidisciplinarity and long-range perspective in projects stand out as drivers of social entrepreneurship. This study can be of value to teachers, entrepreneurs, and decision-makers interested in innovative educational environments.
  • Conferencia
    Competencies for sustainable development and open education: research in higher education
    (Springer Link, 2024-10-23) Montes Martínez, Ruth; Portugal Toro, Arlene; Tworek, Michael; Antón Ares, Paloma; Ramirez Montoya, María Soledad; https://ror.org/03ayjn504
    Transforming society to create a sustainable world requires structural changes in each person’s perceptions and actions. This research aimed to identify the sustainable development competencies possessed or evidenced by future primary education teachers, and the skills they must use and reuse to design resources and open educational practices for learning or educating about sustainable development. The study employed a mixed research method with a sample of 28 students with bachelor’s degree in Primary Education who participated in a learning experience focused on developing educational and social entrepreneurship projects with a vision of sustainable development. The students responded to a Likert scale questionnaire to self-evaluate their knowledge, skills, and attitudes regarding sustainable development and open education. The projects developed by the students were analyzed, and a focus group was held to learn their opinions regarding the experience and learning. The results show a significant change in the students regarding a) knowledge about sustainable development, b) skills and actions for open education, c) awareness about sustainable development, and d) values and actions focused on sustainable development.
  • Conferencia
    Formative assessment in DGBL: a qualitative analysis of players perceptions of game-based feedback in complex scenario
    (Springer Link, 2024-10-23) Ramirez Montoya, María Soledad; Patiño Zúñiga, Irma Azeneth; Hernandez, L. E.; https://ror.org/03ayjn504
    Formative assessment in Digital Game-Based Learning (DGBL) involves evaluating students' learning progress through interactions within a game environment. This study aimed to analyze players’ perceptions of game-based feedback during a DGBL intervention among university students. Utilizing a qualitative approach, data were gathered through learning analytics embedded in the game, an online survey and video recordings of the game sessions. The study engaged 11 university students enrolled in a private higher education institution in Mexico, analyzing the data through content analysis and descriptive statistics. The study identified several key findings: (a) the game provided four types of feedback: guided, diegetic, outcome, and static; (b) these feedback types are integrated with game mechanics, quizzes, minigames, and NPCs; (c) perceptions of content-related feedback efficacy varied, with 27.3% average, 54.5% good, and 18.2% excellent, while game-related feedback was rated 9.1% poor, 36.4%average, 45.5% good, and 9.1% excellent; (d) specific feedback types influenced players’ financial behaviors, such as investing and saving strategies. These findings have significant implications for educational communities and decisionmakers, highlighting the importance of effectively integrating feedback mechanisms in educational games to enhance learning outcomes and behavior modification.
  • Conferencia
    Serious games affordances in financial complex scenarios: an activity theory analysis
    (Springer Link, 2024-10-23) Ramirez Montoya, María Soledad; Patiño Zúñiga, Irma Azeneth; Morales Chan, Miguel Antonio; Cárdenas Rodríguez, Yiny Paola; https://ror.org/03ayjn504
    Serious Games in education are designed to foster learning and skills development through structured play, specifically targeting educational outcomes rather than entertainment. This study aims to identify the learning affordances of a Serious Game for enhancing financial literacy among university students within complex financial scenarios. This study aimed to identify the learning affordances of a serious game designed to enhance financial literacy among university students, particularly within complex financial scenarios. Utilizing a qualitative research design, data were collected through a combination of surveys with open-ended questions and learning analytics derived from the game. Activity Theory-based content analysis was conducted on responses from 143 university students at a private institution in Mexico, using QDA Miner 5. The findings from this study reveal: (a) a diversity of perceived learning gains across six financial domains—Budgeting, Savings, Credit and Debt, Retirement, Investments, and Other; (b) a significant emphasis on financial concepts and the management of minor expenses, highlighting the game’s focus on comprehensive money management skills; and (c) key game elements linked to learning gains included savings minigames, ant minigames, quizzes, tasks, and time constraints. These results underscore the potential of serious games in fostering a practical understanding of financial literacy, suggesting important implications for educational communities and decision-makers in designing and implementing more effective educational technologies.
  • Conferencia
    Towards sustainable futures: Validating an instrument for assessing sustainable development competence in open education
    (Proceedings of IMSCI 2024, 2024-09-10) Montes Martínez, Ruth; Ramirez Montoya, María Soledad; https://ror.org/03ayjn504
    Educating for sustainable development is important to ensure economic, environmental, and social well-being for present and future generations. The purpose of this paper is to share a tool to self-assess the competence of sustainable development in the framework of an open education that guarantees the development of timely actions. In the methodology for determining the validity and reliability of the instrument presented, validation by expert judgment was used to determine content validity; for construct validity, exploratory factor analysis and confirmatory factor analysis were considered. Five expert judges and 124 students of the bachelor’s degree in Elementary Education participated in the process. The results show a valid and reliable instrument that includes four dimensions: knowledge on sustainable development, skills and actions for open education, awareness on sustainable development, values, and actions for sustainable development. The instrument that was designed can be used in formal and informal educational contexts in which the objective is to contribute to education for sustainable development through open education.
logo

El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

DSpace software copyright © 2002-2025

Licencia