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Generative artificial intelligence in education: a systematic analysis of opportunities, challenges, and responses

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Abstract

Generative artificial intelligence (GenAI), exemplified by tools such as ChatGPT, is transforming the educational field by offering innovative solutions for the personalization of learning, student motivation, and the optimization of pedagogical processes. The core research question is: How is GenAI transforming educational processes, and what are the challenges and opportunities associated with its implementation? To answer it, a systematic literature review (SLR) was conducted, analyzing recent studies that address applications, policies, and limitations of AI in education. The main findings highlight three key constructs: personalization of learning, which improves academic performance through adaptive interventions; educational innovation, which boosts motivation through interactive and gamified environments; and the need for ethical and inclusive regulation, which guarantees transparency and equity in the use of these technologies. In addition, gaps were identified in institutional policies and existing legal regulation, evidencing the urgency of updating them to respond to emerging challenges. The added value of this study lies in its holistic and comprehensive approach, which connects pedagogical applications, ethical challenges, and regulatory policies, proposing concrete recommendations for the responsible and effective implementation of AI in educational contexts.

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El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

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