User evaluation for game-based learning audio-only games sonification

dc.audience.educationlevelPúblico en general/General publices_MX
dc.contributor.advisorBustamante Bello, Martín Rogelio
dc.contributor.authorMora Camargo, Sergio Alberto
dc.contributor.catalogerpuemcuervo/tolmquevedoes_MX
dc.contributor.committeememberCruz Gómez, Enrique
dc.contributor.departmentSchool of Engineering and Scienceses_MX
dc.contributor.institutionCampus Ciudad de Méxicoes_MX
dc.contributor.mentorNavarro Tuch, Sergio Alberto
dc.date.accepted2021-12-08
dc.date.accessioned2022-02-15T21:15:25Z
dc.date.available2022-02-15T21:15:25Z
dc.date.embargoenddate2022-12-08
dc.date.issued2021-12-08
dc.description.abstractSonification is an important consideration for audiovisual contents, most of the time, it enhances communication’s objective and adds a specific meaning for the consumer. Sound can convey fundamental information that should be addressed to the user, either for generating a brand prestige, giving useful information about the user activities or simply enhancing users attention in a particular topic, improving its interaction experience. The first step is to comprehend the audiovisual content utilities and intentions. What does the digital tool or display intend to communicate? The next step is to understand the user-sound relationship. What does sound can convey in people? How can sound design and audio processing happen to convey a meaning? Knowing how signal processing and user experience are connected in this sonification design can develop more efficient and effective results. One main application of this display interaction is found in game industry. Games had been enhancing sound experience, offering much more comfortness to players. Regularly sound reinforces visual elements and offers a coherent base, but also, sonification can make sound be part of the game as an interactive tool that can make the player understand a particular function, learn a specific topic and develop multiple skills. Audio-Only Games are a new approach to the gaming industry and rising enterprises are interested in developing audio for games in new ways. Giving the main role to sound requires understanding better the three sonification components mentioned above meaning-user-sound. Educational resources could be applied to improve learning tools, interactivity, attention and fun. Multiple audio platforms and brands have developed games with the main or secondary interest of offering skills and knowledge acquisition through intellectual challenges within the interaction process and game-play mechanics.es_MX
dc.description.degreeMaster of Science In Engineering Sciencees_MX
dc.format.mediumTextoes_MX
dc.identificator7||33||3304||120304es_MX
dc.identifier.citationMora Camargo, S. A.(2021). User evaluation for game-based learning audio-only games sonification (Tesis de Maestría. Instituto Tecnológico y de Estudios Superiores de Monterrey). Recuperado de: https://hdl.handle.net/11285/644743es_MX
dc.identifier.urihttps://hdl.handle.net/11285/644743
dc.language.isoenges_MX
dc.publisherInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.relation.isFormatOfversión publicadaes_MX
dc.rightsembargoedAccesses_MX
dc.rights.embargoreasonPeriodo predeterminado para revisión de contenido susceptible de protección, patente o comercializaciónes_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0es_MX
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::TECNOLOGÍA DE LOS ORDENADORES::INTELIGENCIA ARTIFICIALes_MX
dc.subject.keywordSonificationes_MX
dc.subject.keywordUser Experiencees_MX
dc.subject.keywordAudio-only gameses_MX
dc.subject.keywordGame-Based Learninges_MX
dc.subject.lcshTechnologyes_MX
dc.titleUser evaluation for game-based learning audio-only games sonificationes_MX
dc.typeTesis de maestría

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