View planning for three-dimensional environment reconstruction using the Next Best View method

dc.audience.educationlevelOtros/Other
dc.contributor.advisorLópez Damian, Efraín
dc.contributor.authorShain Ruvalcaba, Everardo
dc.contributor.catalogeremipsanchez
dc.contributor.committeememberSantana Díaz, Alfredo
dc.contributor.committeememberLópez Damián, Efraín
dc.contributor.departmentSchool of Engineering and Sciences
dc.contributor.institutionCampus Ciudad de México
dc.contributor.mentorGonzález Hernández, Hugo Gustavo
dc.date.accepted2024-12-02
dc.date.accessioned2024-12-30T23:06:04Z
dc.date.issued2024-12-03
dc.descriptionhttps://orcid.org/0000-0002-1113-929X
dc.description.abstractThis study was made with the purpose of understanding the impact of the objective functionand optimization methods on the Next Best View problem, which consists in finding the next position that the sensor or camera needs to take to scan an object or scenery in its totality. A simulated 5-Degree-of-Freedom mobile robot with a mounted simulated range sensor was used on a Virtual Reality Modeling Language environment, and the space discretization was made using a voxel map. For the objective function, two main factors were included: an area factor to make sure that the image taken by the sensor provides the best possible information, and a motion factor made up of distance and energy sub-factors to reduce the resources used by the robot, making multiple experiments on a laboratory scene to determine their best arrangement on the final objective function. Global optimization tasks such as a backstepping technique to escape local minima and a dynamic change in the objective function were implemented. The retrievement of the scene was made on an iterative process, with each iteration needing an optimization process for which three different methods were tested: Nelder-Mead, an Evolution Strategy, and Simulated Annealing. A set of experiments comparing the three methods in computational time and retrievement efficiency were made on three different environments with increasing difficulty to test their repeatability, with them being a laboratory model, a room with a cube and a pyramid inside it, and a study room with multiple furniture and windows.
dc.description.degreeMaster of Science in Engineering
dc.format.mediumTexto
dc.identificator339999
dc.identifier.citationShain Ruvalcaba, E. (2024). View planning for three-dimensional environment reconstruction using the Next Best View methodn [Tesis maestría]. Instituto Tecnológico y de Estudios Superiores de Monterrey. Recuperado de: https://hdl.handle.net/11285/702955
dc.identifier.cvu1276816
dc.identifier.orcidhttps://orcid.org/0009-0001-5123-0557
dc.identifier.urihttps://hdl.handle.net/11285/702955
dc.identifier.urihttps://doi.org/10.60473/ritec.31
dc.language.isoeng
dc.publisherInstituto Tecnológico y de Estudios Superiores de Monterrey
dc.relationInstituto Tecnológico y de Estudios Superiores de Monterrey
dc.relationCONAHCYT
dc.relation.isFormatOfacceptedVersion
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::OTRAS ESPECIALIDADES TECNOLÓGICAS::OTRAS
dc.subject.keywordNext Best View
dc.subject.keywordObjective function
dc.subject.keywordOptimization
dc.subject.keywordVoxel map
dc.subject.lcshTechnology
dc.titleView planning for three-dimensional environment reconstruction using the Next Best View method
dc.typeTesis de Maestría / master Thesis

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