Analyzing VR and AR I4.0 technologies for industrial applications: A comparative study and selection approach development

dc.audience.educationlevelEmpresas/Companies
dc.contributor.advisorAhuett Garza, Horacio
dc.contributor.authorChavez Najera, Daniela Monserrat
dc.contributor.catalogeremipsanchez
dc.contributor.committeememberUrbina Coronado, Pedro Daniel
dc.contributor.committeememberOrta Castañón, Pedro Antonio
dc.contributor.departmentSchool of Engineering and Sciences
dc.contributor.institutionCampus Monterrey
dc.date.accepted2024-12-19
dc.date.accessioned2025-01-06T01:27:55Z
dc.date.embargoenddate2027-01-05
dc.date.issued2024-12-11
dc.descriptionhttps://orcid.org/0000-0001-5461-0355
dc.description.abstractIn recent years, the implementation of immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) for Industry 4.0 (I4.0) applications has increased considerably. These technologies enable the connection of virtual and real environments focusing on human centered manufacturing. A challenge when implementing immersive technologies in industrial tasks is the lack of clear paths to select the most appropriate technology for specific operations, and the nonexistence of metrics to evaluate the integration performance. Nonetheless, there are trends in the literature that offer insights to conduct the decision making process for selection between immersive technologies, ensuring the suitability of the application. Based on the decision criteria identified in the literature a decision making approach is developed. This thesis also presents the development workflow of three VR/AR applications implemented in Unity Engine for Meta Quest 3 and Hololens 2. These applications are evaluated using overall performance metrics and are analyzed using the proposed approach.
dc.description.degreeMaster of Science In Manufacturing Systems
dc.format.mediumTexto
dc.identificator531108
dc.identifier.citationChavez Najera, D. M. (2024). Analyzing VR and AR I4.0 technologies for industrial applications: A comparative study and selection approach development [Tesis maestría]. Instituto Tecnológico y de Estudios Superiores de Monterrey. Recuperado de: https://hdl.handle.net/11285/702972
dc.identifier.orcidhttps://orcid.org/0009-0005-8967-9121
dc.identifier.urihttps://hdl.handle.net/11285/702972
dc.identifier.urihttps://doi.org/10.60473/ritec.48
dc.language.isoeng
dc.publisherInstituto Tecnológico y de Estudios Superiores de Monterrey
dc.relationInstituto Tecnológico y de Estudios Superiores de Monterrey
dc.relationCONAHCYT
dc.relation.isFormatOfacceptedVersion
dc.rightsopenAcess
dc.rights.embargoreasonImágenes se deben manejar con discreción por temas de trabajos futuros.
dc.rights.urihttp://creativecommons.org/licenses/by/4.0
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::TECNOLOGÍA INDUSTRIAL::NIVELES ÓPTIMOS DE PRODUCCIÓN
dc.subject.keywordVirtual Reality
dc.subject.keywordAugmented Reality
dc.subject.keywordDigital Shadow
dc.subject.keywordReal-time display
dc.subject.keywordMonitoring
dc.subject.keywordTraining
dc.subject.lcshTechnology
dc.titleAnalyzing VR and AR I4.0 technologies for industrial applications: A comparative study and selection approach development
dc.typeTesis de Maestría / master Thesis

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