Analyzing VR and AR I4.0 technologies for industrial applications: A comparative study and selection approach development
| dc.audience.educationlevel | Empresas/Companies | |
| dc.contributor.advisor | Ahuett Garza, Horacio | |
| dc.contributor.author | Chavez Najera, Daniela Monserrat | |
| dc.contributor.cataloger | emipsanchez | |
| dc.contributor.committeemember | Urbina Coronado, Pedro Daniel | |
| dc.contributor.committeemember | Orta Castañón, Pedro Antonio | |
| dc.contributor.department | School of Engineering and Sciences | |
| dc.contributor.institution | Campus Monterrey | |
| dc.date.accepted | 2024-12-19 | |
| dc.date.accessioned | 2025-01-06T01:27:55Z | |
| dc.date.embargoenddate | 2027-01-05 | |
| dc.date.issued | 2024-12-11 | |
| dc.description | https://orcid.org/0000-0001-5461-0355 | |
| dc.description.abstract | In recent years, the implementation of immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) for Industry 4.0 (I4.0) applications has increased considerably. These technologies enable the connection of virtual and real environments focusing on human centered manufacturing. A challenge when implementing immersive technologies in industrial tasks is the lack of clear paths to select the most appropriate technology for specific operations, and the nonexistence of metrics to evaluate the integration performance. Nonetheless, there are trends in the literature that offer insights to conduct the decision making process for selection between immersive technologies, ensuring the suitability of the application. Based on the decision criteria identified in the literature a decision making approach is developed. This thesis also presents the development workflow of three VR/AR applications implemented in Unity Engine for Meta Quest 3 and Hololens 2. These applications are evaluated using overall performance metrics and are analyzed using the proposed approach. | |
| dc.description.degree | Master of Science In Manufacturing Systems | |
| dc.format.medium | Texto | |
| dc.identificator | 531108 | |
| dc.identifier.citation | Chavez Najera, D. M. (2024). Analyzing VR and AR I4.0 technologies for industrial applications: A comparative study and selection approach development [Tesis maestría]. Instituto Tecnológico y de Estudios Superiores de Monterrey. Recuperado de: https://hdl.handle.net/11285/702972 | |
| dc.identifier.orcid | https://orcid.org/0009-0005-8967-9121 | |
| dc.identifier.uri | https://hdl.handle.net/11285/702972 | |
| dc.identifier.uri | https://doi.org/10.60473/ritec.48 | |
| dc.language.iso | eng | |
| dc.publisher | Instituto Tecnológico y de Estudios Superiores de Monterrey | |
| dc.relation | Instituto Tecnológico y de Estudios Superiores de Monterrey | |
| dc.relation | CONAHCYT | |
| dc.relation.isFormatOf | acceptedVersion | |
| dc.rights | openAcess | |
| dc.rights.embargoreason | Imágenes se deben manejar con discreción por temas de trabajos futuros. | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0 | |
| dc.subject.classification | INGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::TECNOLOGÍA INDUSTRIAL::NIVELES ÓPTIMOS DE PRODUCCIÓN | |
| dc.subject.keyword | Virtual Reality | |
| dc.subject.keyword | Augmented Reality | |
| dc.subject.keyword | Digital Shadow | |
| dc.subject.keyword | Real-time display | |
| dc.subject.keyword | Monitoring | |
| dc.subject.keyword | Training | |
| dc.subject.lcsh | Technology | |
| dc.title | Analyzing VR and AR I4.0 technologies for industrial applications: A comparative study and selection approach development | |
| dc.type | Tesis de Maestría / master Thesis |
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