Augmented reality as a driver to enhance engagement in high school students

dc.contributor.affiliationhttps://ror.org/03ayjn504
dc.contributor.authorVelarde Camaqui, Davis
dc.contributor.authorSanabria Zepeda, Jorge Carlos
dc.date.accessioned2024-08-31T02:36:28Z
dc.date.available2024-08-31T02:36:28Z
dc.date.issued2024-08-05
dc.description.abstractEducational innovation supported by Information and Communication Technologies (ICT) is presented as a way to promote quality education and improve student competencies. The integration of ICTs in schools facilitates access to information and knowledge, eliminating barriers of time and space. To achieve effective integration, it is important to consider Technologies for Learning and Knowledge (TAC), which seek to understand the entire teaching-learning process. Technologies such as augmented reality (AR) have proven to provide immersive experiences and enriching education, by offering significant opportunities to interact with different scenarios and facilitate the understanding of complex concepts. However, studies on the implementation of AR in education have mainly focused on the university level, but research has also been conducted at secondary and elementary school levels, showing positive effects on socio-emotional aspects, cognitive development and academic performance. Thus, the implementation of AR at the high school level is a niche to improve students’ academic engagement and motivation. To address this topic, a mixed study combining quantitative and qualitative approaches is proposed. This is achieved by implementing a Systematic Literature Review and proposing an AR initial incorporation model. The results show a lack of implementation of AR at the high school level. The implications of this study include to make a valuable contribution to the instructional design and technology field, specifically as a case study for high school education, which is an area that warrants additional investigation, particularly in Latin American contexts.
dc.format.mediumTextoes_MX
dc.identificator4es_MX
dc.identificator58es_MX
dc.identificator5801es_MX
dc.identifier.citationVelarde-Camaqui, D., Sanabria-Z, J. (2024). Augmented Reality as a Driver to Enhance Engagement in High School Students. In: Gonçalves, J.A.d.C., Lima, J.L.S.d.M., Coelho, J.P., García-Peñalvo, F.J., García-Holgado, A. (eds) Proceedings of TEEM 2023. TEEM 2023. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-97-1814-6_140 https://hdl.handle.net/11285/676892es_MX
dc.identifier.doihttps://doi.org/10.1007/978-981-97-1814-6_140
dc.identifier.journalProceedings of TEEM 2023. TEEM 2023. Lecture Notes in Educational Technology
dc.identifier.orcidhttps://orcid.org/0000-0001-9064-7104
dc.identifier.orcidhttps://orcid.org/0000-0001-8488-5499
dc.identifier.urihttps://hdl.handle.net/11285/676892
dc.language.isoeng
dc.publisherSpringer Link
dc.relation.isFormatOfacceptedVersion
dc.relation.urlhttps://link.springer.com/chapter/10.1007/978-981-97-1814-6_140
dc.rightsrestrictedAccess
dc.rights.embargoreasonLogin via an institution or payment.en_US
dc.rights.urihttp://creativecommons.org/licenses/by/4.0
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTAes_MX
dc.subject.countryEstados Unidos de América / United States
dc.subject.keywordAugmented Reality
dc.subject.keywordInformation and Communication Technologies (ICT)
dc.subject.keywordcomplex thinking
dc.subject.keywordhigher education
dc.subject.keywordeducational innovation
dc.subject.keywordR4C§TE
dc.subject.lcshEducation
dc.titleAugmented reality as a driver to enhance engagement in high school students
dc.typeConferencia

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
2024 PQ2 TEEM 2023 Thesis.pdf
Size:
667.51 KB
Format:
Adobe Portable Document Format
Description:

Collections

logo

El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

DSpace software copyright © 2002-2026

Licencia