Simulations for learning in complex scenarios: students’ most valued elements

dc.contributor.affiliationhttps://ror.org/03ayjn504
dc.contributor.authorPacheco Velázquez, Ernesto Armando
dc.contributor.authorRodés Paragarino, Virginia
dc.date.accessioned2024-08-31T02:36:27Z
dc.date.available2024-08-31T02:36:27Z
dc.date.issued2024-08-05
dc.description.abstractGame-based learning is an effective approach to developing learning skills, and simulations play a crucial role in the logistics field by providing realistic and hands-on training. This article presents the findings of a four-year study that investigated students’ experiences and perceptions of a Logistics Simulator, known as LOST, used in a logistics undergraduate course for engineering education in Mexico. LOST simulated supply chain operations and aimed to enhance the development of logistical concepts and complex skills. Qualitative data was collected through open-ended questions to assess students’ experiences with LOST, involving a total of 216 students across different course cohorts. The responses were analyzed using axial coding to identify the most valued elements of the game-based learning experience with the logistics simulator. The results indicate that students highly valued elements such as the Real World, Decision-Making, Theory in Practice, Learning, Knowledge, Complexity, Experimentation, and Strategies. These findings emphasize the transformative potential of game-based experiences with the simulator, offering innovative and engaging learning opportunities for educational communities, equipping students with crucial decision-making skills, and providing decision-makers with insights into the effectiveness of simulation-based approaches for enhancing learning outcomes and preparing individuals for real-world complex challenges.
dc.format.mediumTextoes_MX
dc.identificator4es_MX
dc.identificator58es_MX
dc.identificator5801es_MX
dc.identifier.citationPacheco-Velázquez, E., Rodés-Paragarino, V. (2024). Simulations for Learning in Complex Scenarios: Students’ Most Valued Elements. In: Gonçalves, J.A.d.C., Lima, J.L.S.d.M., Coelho, J.P., García-Peñalvo, F.J., García-Holgado, A. (eds) Proceedings of TEEM 2023. TEEM 2023. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-97-1814-6_3 https://hdl.handle.net/11285/676883es_MX
dc.identifier.doihttps://doi.org/10.1007/978-981-97-1814-6_3
dc.identifier.journalProceedings of TEEM 2023. TEEM 2023. Lecture Notes in Educational Technology
dc.identifier.orcidhttps://orcid.org/0000-0002-6771-699X
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998
dc.identifier.urihttps://hdl.handle.net/11285/676883
dc.language.isoeng
dc.publisherSpringer Link
dc.relation.isFormatOfacceptedVersion
dc.relation.urlhttps://link.springer.com/chapter/10.1007/978-981-97-1814-6_3
dc.rightsrestrictedAccess
dc.rights.embargoreasonLogin via an institution or payment.en_US
dc.rights.urihttp://creativecommons.org/licenses/by/4.0
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTAes_MX
dc.subject.countryEstados Unidos de América / United States
dc.subject.keywordGame-based Learning
dc.subject.keywordSimulations
dc.subject.keywordEducational Innovation
dc.subject.keywordHigher Education
dc.subject.keywordComplex thinking
dc.subject.keywordProfessional Education
dc.subject.keywordXXI Century Skills
dc.subject.keywordR4C§TE
dc.subject.lcshEducation
dc.titleSimulations for learning in complex scenarios: students’ most valued elements
dc.typeConferencia

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