Use of a visual programming language to gamify statistics instruction for undergraduate students:a literature review and the path forward

dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/03rcspa57es_MX
dc.contributor.affiliationhttps://ror.org/04rswrd78es_MX
dc.contributor.authorFélix Herrán, Luis Carlos
dc.contributor.authorGuerrero Serrano, A.
dc.contributor.authorElizondo Noriega, Armando
dc.contributor.authorTiruvengadam, Naveen
dc.contributor.authorCeciliano Meza, José Luis
dc.contributor.authorRuiz Mendez, F.
dc.contributor.authorGüemes Castorena, David
dc.contributor.authorMeléndez Alfaro, M.
dc.contributor.authorAldaco Gastelum, A. N.
dc.contributor.authorCastillo Paz, Álvaro Alejandro
dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.institutionPortland State Universityes_MX
dc.date.accessioned2023-09-04T15:57:10Z
dc.date.available2023-09-04T15:57:10Z
dc.date.issued2023-07-23
dc.description.abstractTeaching Statistics can be a challenging endeavor. Gamification possesses immense potential to improve acquisition and retention of knowledge in general by way of making learning fun and offering the ability to embed and contextualize concepts in the game design and simulation. The breadth of technology available today presents the possibility of designing, developing, using, and/or adapting existing technologies to tailor budget-friendly gamified simulations to meet curricular needs. This research work proposes to complement the gamification approach with the design and implementation of the video game by the participating students. The Game Builder Garage (GBG) is a programming game intended for the video game tablet console called Nintendo Switch. The GBG is a visual programming language that uses characters that are controlled using the console, and as such, is intuitive and does not require a programming background. This study presents a literature review of the use of gamification in an educational setting with the intent of providing a way forward on its incorporation into a Statistics course. Besides, the degree of motivation and the knowledge acquired will be measured with a Motivated Strategies for Learning Questionnaire (MSLQ), and a standardized exam, respectively. Furthermore, including the design of educational video games in the learning of Statistics could improve motivation, engagement and, consequently, performance, and be an option to be implemented in other engineering courses.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationFélix-Herrán, L.C., Guerrero-Serrano, A., Elizondo-Noriega, A., Tiruvengadam, N., Ceciliano-Meza, J.L., Ruiz-Méndez, F., Güemes-Castorena, D., Meléndez-Alfaro, M., Aldaco-Gastelum, A.N., Castillo-Paz, A.A., & Ramírez-Montoya, M.S. (2023). Use of a Visual Programming Language to Gamify Statistics Instruction for Undergraduate Students: A Literature Review and the Path Forward. Conference: Portland International Conference on Management of Engineering and Technology.es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-9353-9635es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-6550-1111es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-6346-2873es_MX
dc.identifier.orcidhttps://orcid.org/0009-0001-6318-6573es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.urihttps://hdl.handle.net/11285/651109
dc.language.isoenges_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://www.picmet.org/main/es_MX
dc.rightsrestrictedAccesses_MX
dc.rights.embargoreasonAccess to this document requires a subscription.es_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryMéxico / Mexicoes_MX
dc.subject.keywordVideo gameses_MX
dc.subject.keywordVisualizationes_MX
dc.subject.keywordComputer languageses_MX
dc.subject.keywordProtocolses_MX
dc.subject.keywordBibliographieses_MX
dc.subject.keywordBibliometricses_MX
dc.subject.keywordSwitcheses_MX
dc.subject.lcshEducationes_MX
dc.titleUse of a visual programming language to gamify statistics instruction for undergraduate students:a literature review and the path forwardes_MX
dc.title.alternativePortland International Conference on Management of Engineering and Technologyes_MX
dc.typeConferencia

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