ESports for the gifted and talented: a case study of a high-performance university programme

dc.contributor.affiliationTecnológico de Monterreyes_MX
dc.contributor.authorQuintero Gámez, Lorena Alicia
dc.contributor.authorSanabria Zepeda, Jorge Carlos
dc.contributor.authorLefèvre, Saint-Clair
dc.contributor.authorLagos Pérez, Eder Manuel
dc.contributor.institutionUniversidad de Alicantees_MX
dc.date.accessioned2025-02-17T22:10:38Z
dc.date.issued2024-10-23
dc.description.abstractESports are emerging as relevant cultural and economic phenomena, especially among young audiences. This trend is associated with the promotion of several skills among players, including teamwork, strategic thinking, and problem-solving. However, the potential of eSports as a means to identify and develop gifted and talented students remains relatively unexplored. To this end, this study examines the relationship between eSports and the identification and development of gifted and talented students in a specific higher education context. Following a case study methodology, the activities, performance metrics and selection criteria of an eSports programme on a university campus in Mexico were analysed. Initial results suggest that eS-ports not only enhance cognitive skills and social interactions, but also provide a supportive environment conducive to the development of gifted learners. Yet, there are opportunities in the process of recruiting potential gifted and talented students. The ideas presented in this paper aim to provide educators and policy makers with innovative approaches on talent development, and serve as a fundamental step towards integrating eSports into educational strategies to identify and support gifted and talented students in higher education.es_MX
dc.format.mediumTextoes_MX
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dc.identificator4||61||6199||619999es_MX
dc.identificator4||58||5802||580207es_MX
dc.identifier.citationQuintero-Gámez, L., Sanabria-Z, J., Lefèvre, S.C., & Lagos Pérez, E. (2024). ESports for the gifted and talented: a case of study of a high-performance university programme. Proceedings of the 12th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2024). Alicante, Spain.es_MX
dc.identifier.cvu1234157es_MX
dc.identifier.orcid0000-0002-8220-6891es_MX
dc.identifier.orcid0000-0001-8488-5499es_MX
dc.identifier.orcid0000-0001-8698-7253es_MX
dc.identifier.orcid0009-0008-3475-937Xes_MX
dc.identifier.urihttps://hdl.handle.net/11285/703190
dc.language.isoenges_MX
dc.relation.isFormatOfacceptedVersiones_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PSICOLOGÍA::PSICOPEDAGOGÍA::PROCESOS COGNITIVOSes_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PSICOLOGÍA::OTRAS ESPECIALIDADES PSICOLÓGICAS::OTRASes_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::ORGANIZACIÓN Y PLANIFICACIÓN DE LA EDUCACIÓN::FORMACIÓN PROFESIONALes_MX
dc.subject.countryEspaña / Spaines_MX
dc.subject.keywordGifted and talented
dc.subject.keywordeSports
dc.subject.keywordVideo games
dc.subject.keywordHigher education
dc.subject.keywordEducational innovation
dc.subject.lcshEducationes_MX
dc.titleESports for the gifted and talented: a case study of a high-performance university programmees_MX
dc.title.alternativeTechnological Ecosystems for Enhancing Multiculturality 2024es_MX
dc.typeConferencia/Lecturees_MX

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