Virtual education: trends in biomedical engineering education

dc.contributor.affiliationTecnologico de Monterreyes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/021018s57es_MX
dc.contributor.authorPacheco Velázquez, Ernesto Armando
dc.contributor.authorAlonso, Cristina
dc.contributor.authorLindín, Carles
dc.contributor.authorRodés Paragarino, Virginia
dc.contributor.institutionhttps://ror.org/03ayjn504es_MX
dc.date.accessioned2024-06-03T21:00:09Z
dc.date.available2024-06-03T21:00:09Z
dc.date.issued2023-10
dc.description.abstractThe rapid progress of technology over the past decade has led to a profound transformation in various aspects of our lives, including work, lifestyle, and social interactions. Consequently, a significant number of universities have deemed it necessary to adapt their teaching methods and reconsider traditional approaches in response to these advancements. The incorporation of these new technologies and the integration of active methodologies focused on student engagement have become essential tools for the design of new teaching methodologies and learning spaces. These innovations have resulted in improvements in academic indicators and have encouraged greater student participation. In the field of biomedical engineering, the use of technology has generated and solidified effective practices, resulting in a shift in traditional teaching paradigms. This article examines and describes the growing adoption of serious games, simulators, virtual reality, and augmented reality as emerging trends in the education of health-related disciplines. It also highlights the various skills, competencies, and instructional elements that have been positively impacted by these technologies.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationE. Pacheco-Velazquez, C. Alonso, C. Lindin and V. Rodes-Paragarino, "Virtual Education: Trends in Biomedical Engineering Education," 2023 World Engineering Education Forum - Global Engineering Deans Council (WEEF-GEDC), Monterrey, Mexico, 2023, pp. 1-7, doi: 10.1109/WEEF-GEDC59520.2023.10343983.es_MX
dc.identifier.doihttps://doi.org/10.1109/WEEF-GEDC59520.2023.10343983
dc.identifier.orcidhttps://orcid.org/0000-0002-6771-699Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-3640-1258es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998es_MX
dc.identifier.otherhttps://ieeexplore.ieee.org/document/10343983
dc.identifier.urihttps://hdl.handle.net/11285/653876
dc.language.isoenges_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.rightsrestrictedAccesses_MX
dc.rights.embargoreasonEl copyright del artículo pertenece a la IEEE.es_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryMéxico / Mexicoes_MX
dc.subject.keywordTechnological innovationes_MX
dc.subject.keywordEducationes_MX
dc.subject.keywordCollaborationes_MX
dc.subject.keywordvirtual environmentses_MX
dc.subject.keywordgameses_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordsimulationses_MX
dc.subject.keywordvirtual realityes_MX
dc.subject.keywordaugmented realityes_MX
dc.subject.keywordbiomedical engineering educationes_MX
dc.subject.lcshEducationes_MX
dc.titleVirtual education: trends in biomedical engineering educationes_MX
dc.title.alternative2023 World Engineering Education Forum - Global Engineering Deans Council (WEEF-GEDC)es_MX
dc.typeConferencia

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Virtual Education Trends in Biomedical Engineering Education.pdf
Size:
1.06 MB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.67 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections

logo

El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

DSpace software copyright © 2002-2026

Licencia