Challenge simulating for learning (S4L) deliverable 1 phase 1 - activity 1:interdisciplinary team

dc.contributor.affiliationInstituto para el Futuro de la Educaciónes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorRodés Paragarino, Virginia
dc.date.accessioned2023-05-24T17:57:01Z
dc.date.available2023-05-24T17:57:01Z
dc.date.created2023-04-02
dc.date.issued2023-05-15
dc.description.abstractTo form an interdisciplinary team for the selection of features to be considered in the creation of the LCMS platform, individuals from various disciplines will need to come together and collaborate. This team should ideally include professionals from fields such as education, information technology, instructional design, and content development, among others, to ensure that all aspects of the platform's development are considered. The interdisciplinary team's primary objective will be to determine the essential features that the LCMS platform, including the simulator, should possess to meet the needs of its intended users. They will need to evaluate the current platform's functionalities, including its architecture, information flow, and programming specificities, to ensure that the platform is both efficient and effective. This interdisciplinary team will play a crucial role in the success of the LCMS platform by bringing together diverse perspectives and expertise to create a comprehensive and user-friendly product. Through close collaboration, the team will be able to identify the features that are essential to the platform's success and work together to ensure that they are seamlessly integrated into the platform's design.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationRodés Paragarino, V. (2023). CHALLENGE Simulating for Learning (S4L) INTERDISCIPLINARY TEAM. Deliverable 1 Phase 1 - Activity 1.es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650721
dc.language.isoenges_MX
dc.publisherUnidad de Tecnología Educativa, IFEes_MX
dc.relationThe authors would like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – Tes_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryMéxico / Mexicoes_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.keywordgame-based learninges_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordvirtual learninges_MX
dc.subject.keywordreasoning for complexityes_MX
dc.subject.lcshEducationes_MX
dc.titleChallenge simulating for learning (S4L) deliverable 1 phase 1 - activity 1:interdisciplinary teames_MX
dc.typeParte de reporte
dc.type.categoryMejora de proceso / Process Improvementes_MX

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Part of Ramírez-Montoya M.S. & Pacheco, E.A. (2023). S4L: Simulating for Learning. Progress report stage 1, Deliverable 1 of the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – T

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