Challenge simulating for learning (S4L) deliverable 1 phase 1 - activity 1:interdisciplinary team
| dc.contributor.affiliation | Instituto para el Futuro de la Educación | es_MX |
| dc.contributor.affiliation | https://ror.org/03ayjn504 | es_MX |
| dc.contributor.author | Rodés Paragarino, Virginia | |
| dc.date.accessioned | 2023-05-24T17:57:01Z | |
| dc.date.available | 2023-05-24T17:57:01Z | |
| dc.date.created | 2023-04-02 | |
| dc.date.issued | 2023-05-15 | |
| dc.description.abstract | To form an interdisciplinary team for the selection of features to be considered in the creation of the LCMS platform, individuals from various disciplines will need to come together and collaborate. This team should ideally include professionals from fields such as education, information technology, instructional design, and content development, among others, to ensure that all aspects of the platform's development are considered. The interdisciplinary team's primary objective will be to determine the essential features that the LCMS platform, including the simulator, should possess to meet the needs of its intended users. They will need to evaluate the current platform's functionalities, including its architecture, information flow, and programming specificities, to ensure that the platform is both efficient and effective. This interdisciplinary team will play a crucial role in the success of the LCMS platform by bringing together diverse perspectives and expertise to create a comprehensive and user-friendly product. Through close collaboration, the team will be able to identify the features that are essential to the platform's success and work together to ensure that they are seamlessly integrated into the platform's design. | es_MX |
| dc.format.medium | Texto | es_MX |
| dc.identificator | 4||58||5801 | es_MX |
| dc.identifier.citation | Rodés Paragarino, V. (2023). CHALLENGE Simulating for Learning (S4L) INTERDISCIPLINARY TEAM. Deliverable 1 Phase 1 - Activity 1. | es_MX |
| dc.identifier.orcid | https://orcid.org/0000-0002-7229-4998 | es_MX |
| dc.identifier.uri | https://hdl.handle.net/11285/650721 | |
| dc.language.iso | eng | es_MX |
| dc.publisher | Unidad de Tecnología Educativa, IFE | es_MX |
| dc.relation | The authors would like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – T | es_MX |
| dc.rights | openAccess | es_MX |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0 | es_MX |
| dc.subject | HUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS | es_MX |
| dc.subject.country | México / Mexico | es_MX |
| dc.subject.keyword | R4C&TE | es_MX |
| dc.subject.keyword | game-based learning | es_MX |
| dc.subject.keyword | educational innovation | es_MX |
| dc.subject.keyword | higher education | es_MX |
| dc.subject.keyword | virtual learning | es_MX |
| dc.subject.keyword | reasoning for complexity | es_MX |
| dc.subject.lcsh | Education | es_MX |
| dc.title | Challenge simulating for learning (S4L) deliverable 1 phase 1 - activity 1:interdisciplinary team | es_MX |
| dc.type | Parte de reporte | |
| dc.type.category | Mejora de proceso / Process Improvement | es_MX |
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- Part of Ramírez-Montoya M.S. & Pacheco, E.A. (2023). S4L: Simulating for Learning. Progress report stage 1, Deliverable 1 of the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – T
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