Instructional design for AR learning experiences: impact on academic engagement

dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorVelarde Camaqui, Davis
dc.contributor.authorQuintero Gámez, Lorena
dc.contributor.authorSanabria Zepeda, Jorge Carlos
dc.contributor.institutionUniversity of Alicantees_MX
dc.date.accessioned2024-10-18T01:27:10Z
dc.date.available2024-10-18T01:27:10Z
dc.date.issued2024
dc.description.abstractAugmented Reality (AR) has emerged as a revolutionary tool in the educational domain, offering new forms of interaction and learning. Recent studies have shown that AR can significantly increase student motivation and engagement by allowing them to interact with content in a more immersive manner. Furthermore, AR facilitates the visualization of abstract concepts, making learning more acces-sible and comprehensible for students of varying levels. Despite these benefits, its integration into mainstream courses presents several challenges to its imple-mentation. This study aims at assessing a technological instructional design con-ceived to promote academic engagement in an AR-supported course. A quasi-experimental design was adopted based on the research-by-design methodology. The intervention with 160 high school students was facilitated through the Edu-AR platform, which offers various AR resources. The results indicated that the experimental group showed a significant increase in academic engagement com-pared to the control group. Qualitative findings revealed that structured AR activi-ties were highly engaging and helped students understand complex concepts, though technical challenges and the need for teacher training were noted. These findings suggest that a systematic and continuous approach to AR integration can positively influence student engagement and offer new perspectives for educators and instructional designers. The study highlights the importance of incorporating AR in a planned manner and providing ongoing support to teachers to maximize its educational potential.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationVelarde-Camaqui, D., Quintero Gamez, L. & Sanabria-Z, J. (2024). Instructional design for AR learning experiences: impact on academic engagementIn. Proceedings of the 12th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2024). Alicante, Spain.es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-9064-7104es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-8220-6891es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-8488-5499es_MX
dc.identifier.urihttps://hdl.handle.net/11285/698546
dc.language.isoenges_MX
dc.relation.isFormatOfacceptedVersiones_MX
dc.relation.urlhttps://2024.teemconference.eu/es_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryEspaña / Spaines_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.keywordaugmented realityes_MX
dc.subject.keywordimmersive technologieses_MX
dc.subject.keywordinstructional designes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.lcshTechnologyes_MX
dc.titleInstructional design for AR learning experiences: impact on academic engagementes_MX
dc.title.alternativeTechnological Ecosystems for Enhancing Multiculturality - TEEM 2024es_MX
dc.typeConferencia

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