Exploring the potential of game-based learning for promoting academic integrity and complex thinking

dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.authorAlfaro Ponce, Berenice
dc.contributor.authorPatiño Zúñiga, Irma Azeneth
dc.date.accessioned2023-08-14T12:46:47Z
dc.date.available2023-08-14T12:46:47Z
dc.date.issued2023
dc.description.abstractAcademic integrity refers to the adherence to ethical principles and values in academic settings. It involves the responsible and ethical use of information, proper citation and referencing, avoidance of plagiarism, honesty in examinations and assignments, and compliance with institutional and disciplinary guidelines and policies. The aim of this paper is to present the results of a game based intervention designed to train university students in academic integrity and complex thinking. In this qualitative study, thematic analysis was utilized to analyze data collected using an online questionnaire. Participants’ responses reveal their interactions with the game allowed them to openly discuss academic integrity issues in a safe, consequence-free environment. Our findings indicate that (A) the use of games as a means of interaction is a feasible approach to raise students' awareness of academic integrity since they allow open discussions on strategies to avoid involvement in situations of academic dishonesty; (B) the game mechanics designed to generate student interactions allow for the development of the sub-competencies of complex thinking; and (C) most of the participants perceived the game as a playful and useful learning experience. This research sheds light on the potential of game-based interactions to foster constructive dialogue and reflection on academic integrity.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationRamírez-Montoya, M.S., Alfaro-Ponce, B., & Patiño, A. (2023). Exploring the Potential of Game-based Learning for Promoting Academic Integrity and Complex Thinking. In Proceedings of the 11th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2023). Braganca, Portugal.es_MX
dc.identifier.journalProceedings of the 11th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2023)es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7046-1019es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-0919-8108es_MX
dc.identifier.urihttps://hdl.handle.net/11285/651092
dc.language.isoenges_MX
dc.publisherTEEMes_MX
dc.relation.isFormatOfsubmittedVersiones_MX
dc.relation.urlhttps://2023.teemconference.eu/es_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryPortugal / Portugales_MX
dc.subject.keywordDigital Game-based Learninges_MX
dc.subject.keywordAcademic Integrityes_MX
dc.subject.keywordComplex Thinkinges_MX
dc.subject.keywordHigher Educationes_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.lcshEducationes_MX
dc.titleExploring the potential of game-based learning for promoting academic integrity and complex thinkinges_MX
dc.typeConferencia

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