Seriously immersive video gaming
dc.contributor | Molina Espinosa, José Martín | |
dc.contributor | José Martín Molina Espinosa | |
dc.creator | Jesse A. ba Benjamin Jacobs:3176773 | |
dc.date.accessioned | 2018-05-08T19:24:37Z | |
dc.date.available | 2018-05-08T19:24:37Z | |
dc.date.issued | 2012 | |
dc.description | To do this video game incorporates elements from user's social networks life, school life, and elements from their surroundings. This is done with the intention of making the elements of the video game personalized and real life like for each player. This way the players would take the different ethical choice or situations presented to them or seriously, hence learning from these predicaments. --H. 2. | |
dc.identifier.uri | http://hdl.handle.net/11285/629067 | |
dc.language | eng | |
dc.publisher | Instituto Tecnológico y de Estudios Superiores de Monterrey | |
dc.relation | Investigadores | |
dc.relation | Estudiantes | |
dc.relation.isFormatOf | versión publicada | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0 | * |
dc.subject | Videojuegos--Enseñanza | |
dc.subject | Videojuegos--Procesamiento de datos | |
dc.subject.classification | 7 INGENIERÍA Y TECNOLOGÍA | |
dc.title | Seriously immersive video gaming | |
dc.type | Tesis de maestría | |
refterms.dateFOA | 2018-05-08T19:24:37Z | |
thesis.degree.discipline | Escuela de Diseño, Ingeniería y Arquitectura | |
thesis.degree.level | Maestría en Ciencias de la Computación | |
thesis.degree.program | Campus Ciudad de México |
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