Transformative safety onboarding: integrating digital transformation into new hire safety training at Home Depot, using augmented reality and Image Tracking

dc.audience.educationlevelEmpresas/Companies
dc.audience.educationlevelInvestigadores/Researchers
dc.audience.educationlevelEstudiantes/Students
dc.audience.educationlevelOtros/Other
dc.contributor.advisorTamayo, Francisco, Francisco
dc.contributor.authorVázquez Iracheta, Diana
dc.contributor.catalogeremimmayorquin
dc.contributor.committeememberVazquez Hernández, Jesus
dc.contributor.departmentSchool of Engineering and Scienceses_MX
dc.contributor.institutionCampus Monterreyes_MX
dc.date.accepted2024-04
dc.date.accessioned2025-10-07T20:33:05Z
dc.date.issued2024-04
dc.description.abstractIn this project, I focus on improving a safety onboarding process in Home Depot, by using two technologies: Image Tracking and Augment Reality. During the project I identified different areas of opportunities with the actual onboarding process a proposed a new solution with AR to create a more interactive and engaging experience. The actual onboarding process for Safety at Home Depot, consist in a program called “Safety Passport” in which associates use a paper-based document (with images and text) that explain the main safety topics that are going to prevent some of the most common types of accidents. The areas of opportunities are the lack data tracking, the lack of engaging elements and the limited learning approaches. At the end, the creation of the minimum viable product called “Smart Safety Passport” was receive as a positive experience and underscores the potential of AR as an immersive and effective learning tool.es_MX
dc.description.degreeMaestro en Gestion de la Ingenieriaes_MX
dc.format.mediumTextoes_MX
dc.identificator331003||531104
dc.identifier.citationPark, K.-B., Choi, S. H., & Lee, J. Y. (2024). Self-training based augmented reality for robust 3D object registration and task assistance. Expert Systems With Applications, 238(Part F). https://0-doi-org.biblioteca-ils.tec.mx/10.1016/j.eswa.2023.122331 Jantakun, T., Jantakun, K., & Jantakoon, T. (2023). Systematic Review of Smart Classroom for Hard Skills Training in Augmented and Virtual Reality Environments. Online Submission, 6(1), 280–294. Ariansyah, D., Pardamean, B., Barbaro, E., & Erkoyuncu, J. A. (2024). Augmented reality training for improved learnability. CIRP Journal of Manufacturing Science and Technology, 48, 19–27. https://0-doi-org.biblioteca-ils.tec.mx/10.1016/j.cirpj.2023.11.003 Paes, D., Feng, Z., King, M., Khorrami Shad, H., Sasikumar, P., Pujoni, D., & Lovreglio, R. (2024). Optical see-through augmented reality fire safety training for building occupants. Automation in Construction, 162. https://0-doi-org.biblioteca-ils.tec.mx/10.1016/j.autcon.2024.105371 Chen, Y. (2023). Interactive Piano Training Using Augmented Reality and the Internet of Things. Education and Information Technologies, 28(6), 6373–6389. https://doi.org/10.1007/s10639-022-11443-4 Park, S., & Yun, H. (2023). Relationships between students’ affective experiences and technology acceptance in augmented reality design training in higher education. Educational Technology Research and Development: A Bi-Monthly Publication of the Association for Educational Communications & Technology, 1–23. https://0-doi-org.biblioteca-ils.tec.mx/10.1007/s11423-023-10298-x The Home Depot Inc SWOT Analysis. (2023). Home Depot SWOT Analysis, 1–7. Haight Joel M. (2023). 4.4.2 Onboarding New Hires for Safety and Health. In Safety Professionals Handbook (3rd Edition). American Society of Safety Professionals (ASSP). Stefan, H., Mortimer, M., & Horan, B. (2023). Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review. Virtual Reality, 27(4), 2839–2869. https://0-doi-org.biblioteca-ils.tec.mx/10.1007/s10055-023-00843-7 Hilyer, B. M. (2000). Effective safety and health training. Lewis Publishers. ReVelle, J. B. (1980). Safety training methods. Wiley. Safety Considerations Impacting Retail Workers, Managers. (2023, December 13). Premium Official News. Everett, J. G. (1999). Overexertion injuries in construction. Journal of Construction Engineering & Management, 125(2), 109. https://0-doi-org.biblioteca-ils.tec.mx/10.1061/(ASCE)0733-9364(1999)125:2(109) Nesterov, A., Kholodilin, I., Shishkov, A., & Vanin, P. (2017). Augmented Reality in Engineering Education: Opportunities and Advantages. Komunikácie, 19(4), 117–120. https://0-doi-org.biblioteca-ils.tec.mx/10.26552/com.c.2017.4.117-120 Elhoseny, M. (2020). Multi-object Detection and Tracking (MODT) Machine Learning Model for Real-Time Video Surveillance Systems. Circuits, Systems, and Signal Processing, 39(2), 611–630. https://0-doi-org.biblioteca-ils.tec.mx/10.1007/s00034-019-01234-7 Zogopoulos, V., Birem, M., De Geest, R., Hofman, R., Jorissen, L., Vanherle, B., & Gors, D. (2021). Image-based state tracking in Augmented Reality supported assembly operations. Procedia CIRP, 104, 1113–1118. https://0-doi-org.biblioteca-ils.tec.mx/10.1016/j.procir.2021.11.187 MIL-OSI: 8th Wall Establishes First-of-its-kind Global Network of Agency Partners to Accelerate the Use of Web-Based Augmented Reality by Brands. (2021, July 8). ForeignAffairs.Co.Nz. Pokemon GO creator launches Wol, a mixed-reality game that takes you through Redwood forest; Powered by AI and the 8th Wall platform’s Metaversal Deployment, Wol aims to provide an immersive and educational across multiple platforms. (2023, June 1). The Indian Express (New Delhi, India). Munro Roderick A., Ramu Govind, & Zrymiak Daniel J. (2022). 3.1.1 Idov. In ASQ Certified Six Sigma Green Belt Handbook (3rd Edition). American Society for Quality (ASQ). Elizabeth A. Cudney, & Tina Kanti Agustiady. (2016). Design for Six Sigma : A Practical Approach Through Innovation. CRC Press.es_MX
dc.identifier.cvu1188830es_MX
dc.identifier.urihttps://hdl.handle.net/11285/704241
dc.language.isoenges_MX
dc.publisherInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.relation.isFormatOfdraftes_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::TECNOLOGÍA INDUSTRIAL::PROCESOS INDUSTRIALES
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::TECNOLOGÍA INDUSTRIAL::ORGANIZACIÓN DE RECURSOS HUMANOS
dc.subject.keywordSafetyes_MX
dc.subject.keywordARes_MX
dc.subject.keywordAugmented Realityes_MX
dc.subject.keywordImage Trackinges_MX
dc.subject.lcshTechnology
dc.titleTransformative safety onboarding: integrating digital transformation into new hire safety training at Home Depot, using augmented reality and Image Tracking
dc.typeTrabajo de grado, Maestría / master Degree Workes_MX

Files

Original bundle

Now showing 1 - 5 of 5
Loading...
Thumbnail Image
Name:
VazquezIracheta_TesisMaestria.docx
Size:
2.99 MB
Format:
Microsoft Word XML
Description:
Tesis Maestria
Loading...
Thumbnail Image
Name:
VazquezIracheta_TesisMaestriaOriginal.docx
Size:
2.99 MB
Format:
Microsoft Word XML
Description:
Tesis Maestría Original
Loading...
Thumbnail Image
Name:
VazquezIracheta_CartaAutorizacion.docx
Size:
286.32 KB
Format:
Microsoft Word XML
Description:
Carta de Autorizacion
Loading...
Thumbnail Image
Name:
VazquezIracheta_FirmasActadeGrado.docx
Size:
393.76 KB
Format:
Microsoft Word XML
Description:
Firmas Acta de Grado
Loading...
Thumbnail Image
Name:
VazquezIracheta_FormatoParaEvaluacion.pdfa
Size:
463.14 KB
Format:
Adobe Portable Document Format
Description:
Formato Para Evaluación

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.3 KB
Format:
Item-specific license agreed upon to submission
Description:
logo

El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

DSpace software copyright © 2002-2026

Licencia