Transforming logistics education by a virtual logistics simulation generator: UX pilot study

dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/03y3y9v44es_MX
dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.authorRodés Paragarino, Virginia
dc.contributor.authorPacheco Velázquez, Ernesto Armando
dc.contributor.authorRamírez Echeverri, Sergio Augusto
dc.contributor.institutionIEEEes_MX
dc.date.accessioned2024-07-12T18:40:44Z
dc.date.available2024-07-12T18:40:44Z
dc.date.issued2024-06
dc.description.abstractIn the era of Industry 5.0 and the impact of the changes in the supply chain, educational institutions, SMEs, and the labor market are challenged by technological advancements. The "Simulations for Learning" (S4L) project responds to this challenge by introducing the Virtual Logistics, asimulation generator platform designed to transform logistics education through enhanced decision-making skills and customizable simulations. This tool allows students to design and adapt logistics networks, tailoring their educational experience to real-world logistics scenarios, and by doing so, creating simulation-based serious games. A pilot study was conducted with 249 students from eight universities across five Latin American countries to assess the usability of this simulation generator on logistics education. The study revealed significant findings: (a) the simulation generator provides learners with flexible and tailored educational experiences. (b) the Interface and Performance and Effectiveness aspects of the Virtual Logistics were highly rated, achieving an "Excellent" usability level; (c) however, Content Organization and Navigation were perceived as slightly less effective, receiving a "Good" usability rating and highlighting areas in need of improvement. These results demonstrate student’s satisfaction, and therefore, the transformative potential of simulation-based learning tools in logistics education. Virtual Logistics offers valuable guidance for educators, policymakers, and industry leaders, aligning educational tools with dynamic requirements, ensuring that future professionals are well-equipped to face the complexities of the modern logistics landscape.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationRamírez-Montoya, M.S., Rodés-Paragarino,V., Pacheco-Velazquez, E.A. & Ramírez-Echeveri, S.A. (2024). Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study. 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italia.es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-6771-699Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1790-6904es_MX
dc.identifier.urihttps://hdl.handle.net/11285/675887
dc.language.isoenges_MX
dc.relation.isFormatOfacceptedVersiones_MX
dc.relation.urlhttps://www.ieee-gem2024.org/es_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryItalia / Italyes_MX
dc.subject.keywordsimulationses_MX
dc.subject.keyworduser experiencees_MX
dc.subject.keywordcomplex thinkinges_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.lcshEducationes_MX
dc.titleTransforming logistics education by a virtual logistics simulation generator: UX pilot studyes_MX
dc.title.alternative2024 IEEE Gaming, Entertainment, and Media Conference (GEM)es_MX
dc.typeConferencia

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