Artículo

Permanent URI for this collectionhttps://hdl.handle.net/11285/345284

Artículo científico o editorial en una publicación periódica académica sujeto a revisión de pares. Cumple con los índices internacionales o bases de datos de amplia cobertura, como el listado del Current Contents, ISI WEB of Knowledge (http://isiknowledge.com/) e índice de revistas mexicanas de CONACYT (www.conacyt.mx/dac/revistas). Éstos indizan y resumen los artículos de revistas seleccionadas, en todas las áreas del saber.

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  • Artículo
    Reusable educational resources for developing complex thinking on open platforms
    (Springer, 2023-12-01) Sanabria Zepeda, Jorge Carlos; Alfaro Ponce, Berenice; González Pérez, Laura Icela; Ramírez Montoya, María Soledad; https://ror.org/03ayjn504; https://ror.org/01fh86n78
    In the context of rapid technological advancements and the increasing availability of Open Educational Resources (OER), there is a growing need to foster complex thinking skills in higher education. The study aims to characterize OER platforms that facilitate the development of such skills, grounded in UNESCO’s recommendations and the evolving definitions of complex thinking. Utilizing a Systematic Literature Review (SLR), the research focuses on three key questions: the type of open license allowing 5R activities, the technical options based on the ALMS Framework, and the sub-competencies of complex thinking that can be nurtured through OER. The study identifies and categorizes key platforms conducive to the development of complex thinking skills, namely innovative, critical, scientific, and systemic thinking. These platforms are analyzed based on their licensing types and technical capabilities. Findings indicate that most of the platforms studied support 5R activities under Creative Commons licenses, require advanced editing skills, and more than half address multiple subcompetencies of complex thinking. The study concludes that the adaptation, reuse, and redistribution of OER can significantly contribute to fostering complex thinking skills, aligning educational practices with 21st-century demands. Recommendations include the development of frameworks by higher education institutions to normalize OER platforms and meet students’ needs, as well as future research to assess user behavior and sustainability of these platforms.
  • Artículo
    eComplex: validity and reliability of rubric for assessing reasoning for complexity competency
    (Springer, 2023-06-29) Castillo Martínez, Isolda Margarita; Ramírez Montoya, María Soledad; Glasserman Morales, Leonardo David; Millán Arellano, Jorge Antonio; https://ror.org/03ayjn504
    In the absence of available instruments that measure reasoning-for-complexity competency in higher education, we designed a rubric to measure university students' levels of mastery of that competency. This article presents the process to estimate the validity and reliability that led to the final version of the "eComplex" rubric, which consists of 27 items. This validation process considered experts' consultation, the internal consistency estimation using Cronbach's alpha coefficient, and correlation matrix analysis, there was also qualitative analysis by reviewing the experts' comments in detail and making the appropriate adjustments. The results were: (a) a high concordance index of the judges for the evaluated criteria of the items, (b) an instrument with high internal consistency and reliability, and (c) improvement in the wording of the items thanks to the observations and contributions of the experts, this was reinforced by conducting a second phase of expert validation using the Delphi Method to provide further support for the Clarity criterion. The instrument is expected to validate measuring the development and appropriation of reasoning-for-complexity competency in university students.
  • Artículo
    Effects of the use of simulators and an online platform in logistics education
    (Springer, 2022-01-04) Pacheco Velázquez, Ernesto Armando; https://ror.org/03ayjn504
    During the last decade, Big Data, Cloud Computing, Artificial Intelligence, Internet of Things, Machine Learning, Simulators, Virtual Reality, Augmented Reality, and other innovations associated with the development of information and communication technologies (ICTs) have transformed the paradigms of all societies. As a consequence, are requesting new skills from workers and this has led to changes in educational processes. As a response to these new needs, the use of educational platforms and simulators has increased substantially in the last decade and a large amount of literature has been generated in relation to the critical success factors of these platforms. However, there is a very limited number of articles that attempt to explain how these factors are related to the development of other types of skills or motivational factors. The objective of this work is to evaluate the effectiveness of the "GOAL Project" platform (used to transmit logistics concepts) by exploring the opinion of students about the critical success factors of educational platforms and to determine how these elements influence motivation and development of skills such as student engagement, reflection on their learning and self-directed learning.
  • Artículo
    Role assignment analysis of an assistive robotic platform in a high school mathematics class, through a gamification and usability evaluation
    (Springer, 2020-09-18) Baltazar Reyes, Germán Eduardo; López Caudana, Edgar Omar; Ponce Cruz, Pedro; Mazon Parra, Nancy; https://ror.org/03ayjn504; https://ror.org/01tmp8f25
    This project implements an assistive robotic platform in a mathematics high school class to support the professor’s teaching process while analyzing its performance by using a gamification approach and the Octalysis framework. The results obtained from this study evaluated both the platform usability and the general class perception from the students and the professors involved in the experimentation. This paper demonstrates that the implementation of a robotic platform as a supportive tool for the professor improves the class’ dynamism and the cooperative behavior of the students, by following the Octalysis approach. Finally, the results helped to determine a better role assignment for future cases where the professor implements a robotic platform during class, leaving the theoretical explanations and class control to the professor, and giving the robot the role of enhancing the activities and review exercises.
  • Artículo
    Improving education in developing countries using robotic platforms
    (Springer, 2019-05-24) Ponce Cruz, Pedro; Molina Gutiérrez, Arturo; López Caudana, Edgar Omar; Baltazar Reyes, Germán Eduardo; Mazon Parra, Nancy; https://ror.org/03ayjn504; https://ror.org/01tmp8f25
    In developing countries, educational programs have been using an out of date teaching methodology, where students’ only work is to listen to the professors’ lessons without having practical applications or hands-on experience, thereby provoking a decrease in student attention span, motivation, and boredom with learning processes. This work proposes the use of robotic platforms inside elementary schools and universities to improve and evaluate the usability and efectiveness of robots on students’ attention spans, motivation, and knowledge acquirement during their classes. This work mentions a case of study in Mexico where the use of the robotic platforms was evaluated. To evaluate the learning process of undergraduate students, a hexapod robot was used throughout a basic programming course to help the students learn about robotics programming and path planning algorithms. At the end of the course, several surveys were given to the students to evaluate their perceptions about the course and the use of the robotic platform. In the elementary school, a NAO Robot was used to give students four diferent diligences in physics, mathematics and physical education classes. During these experimentations, the attention span of the students and their ability to use the robotic platforms were observed, using a behavior observation protocol; also, their knowledge acquisition before and after class was evaluated. The results showed that the use of a robotic platform in class helps the students improve their knowledge acquisition and increases their motivation and attention span. Also, the surveys and usability analysis demonstrate that the design of the diligences and course projects were sufcient to generate greater interest among the students in the topics taught in school.
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