Artículo

Permanent URI for this collectionhttps://hdl.handle.net/11285/345284

Artículo científico o editorial en una publicación periódica académica sujeto a revisión de pares. Cumple con los índices internacionales o bases de datos de amplia cobertura, como el listado del Current Contents, ISI WEB of Knowledge (http://isiknowledge.com/) e índice de revistas mexicanas de CONACYT (www.conacyt.mx/dac/revistas). Éstos indizan y resumen los artículos de revistas seleccionadas, en todas las áreas del saber.

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  • Artículo
    Influence of active methodologies: Projects and cases in the development of digital competences with mobile devices.
    (2021-05-05) Agila-Palacios, Martha Vanessa; Garcia-Valcarcel, Ana; Ramirez-Montoya, Maria Soledad
    Purpose The research purpose is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is Project-Oriented Learning (POL); the second one is Case-Based Learning (CBL). The analyzed digital competences belong to the communication and collaboration area of Framework DIGCOMP. Design/methodology/approach This article shows the results of the quantitative stage with a design pre-experimental pre-test post-test. A questionnaire was designed and applied to an intentional sample from two different courses. 178 students completed the questionnaire in the pre-test, after five months 38 students completed the questionnaire in the post-test. Findings Results show that students to whom POL was applied increase by 7% competence of interaction with mobile technology. The results also show that the students to whom CBL was applied to increase all four competencies (Interaction +8%, Share +6%, Collaboration +5%, Netiquette +4%) Originality/value The rapid advance of technology and the results of various investigations make evident the need for digital competences development. The most common process is digital literacy through techno-functional training. However, these research results confirm that it is possible to promote these digital competences from a practical view and implicitly in active methodologies educational practices. Research limitations/implications Self-perception for the evaluation of digital competence and the short study time are limitations to generalize the results, so a longitudinal study is necessary and complemented with qualitative analysis, to present a better validation of the contribution of active methodologies to the development of digital competences.
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