Artículo

Permanent URI for this collectionhttps://hdl.handle.net/11285/345284

Artículo científico o editorial en una publicación periódica académica sujeto a revisión de pares. Cumple con los índices internacionales o bases de datos de amplia cobertura, como el listado del Current Contents, ISI WEB of Knowledge (http://isiknowledge.com/) e índice de revistas mexicanas de CONACYT (www.conacyt.mx/dac/revistas). Éstos indizan y resumen los artículos de revistas seleccionadas, en todas las áreas del saber.

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  • Artículo
    Lëttëra web platform:A game-based learning approach with the use of technology for reading competence
    (Frontiers, 2023-04-24) Leal Uhlig, Emilia Fernanda; Garza León, Carolina; Cruz Vargas, Xóchitl; Hernández Franco, Sheila; Portuguez Castro, May Iliana; Tecnologico de Monterrey; https://ror.org/03ayjn504
    Introduction: This study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading literacy. Methods: This is a quantitative, exploratory, descriptive, and quasi-experimental study that reviewed 149 responses from high school students who took the standardized test Planea 2017. The study aimed to analyze whether using the Lëttëra platform brought a change in the students’ reading competence. The authors also examined students’ motivation toward technology, the platform interface, and the game. The data was analyzed both descriptively and inferentially. Results: The results showed that using the Lëttëra platform significantly improved students’ competencies in literary text, information construction, and argumentative text. It also increased their motivation toward the proposed activities. Discussion: This study demonstrates that integrating technology and game-based learning into reading instruction can lead to improved reading competencies and increased motivation among students. These findings are useful for educators, curriculum developers, and policymakers who aim to enhance reading instruction by integrating technology into their teaching practices. Conclusion: Overall, this study highlights the potential of technology and game-based learning to improve reading literacy in upper secondary school students. The Lëttëra platform provides a promising approach for enhancing reading instruction, and its integration into teaching practices can benefit students, educators, and policymakers alike.
  • Artículo
    Use of drone photogrammetry as an innovative, competency-based architecture teaching process
    (MDPI, 2023-03-09) Rábago, Jordi; Portuguez Castro, May Iliana; Tecnologico de Monterrey; https://ror.org/03ayjn504
    The use of drones is becoming increasingly popular in various fields. In the case of education, initiatives have emerged in which they are included as tools to develop student’s knowledge, and their use is becoming more frequent. This research aims to present a case study in which students used drones in an architecture course at a higher education institution in Mexico. It sought to develop transversal competencies in students, such as digital transformation and cutting-edge technologies by studying spaces using photogrammetry with drones. The results showed that students increased their motivation and were able to perform a more detailed analysis of the architectural space in which they conducted the study. Additionally, they were able to capture and analyze information from architectural study processes more quickly. Aerial photogrammetry is a geospatial data collection method that offers several advantages over other methods. These advantages include higher resolution, wide coverage, flexibility, lower costs, and increased safety. Aerial photogrammetry can capture high-resolution images of large areas of land in a single flight, making it an efficient and adaptable tool for a variety of applications and environments. Additionally, it can be more economical and safer than other methods, as it avoids ground contact and reduces risks to personnel and equipment. This study is considered attractive, as it presents an example of the implementation of emerging technologies in architectural education.
  • Artículo
    Gamification everywhere and at all times. Strategies to increase motivation and engagement in higher education chemistry students
    (MDPI, 2021-10-16) Portuguez Castro, May Iliana; Chans, Guillermo Manuel; Instituto Tecnológico y de Estudios Superiores de Monterrey
    In the last year, educational experiences have become increasingly challenging due to teaching classes remotely. For this reason, it has been necessary to develop educational strategies that accompany the use of new technologies to maintain student interest. One of these methodologies is gamification, implemented in school environments more frequently due to the pandemic and whose impact on student motivation and engagement needs to be explored. The literature shows that student participation in these contexts should be increased when applying this methodology, where teachers can also provide greater support. This research proposes improving these aspects by developing a gamification strategy that can be easily replicated in other environments. This study was carried out for a chemistry course at a university in central Mexico. This proposal details the short-, medium-, and long-term bonuses which stimulated and motivated students and achieved specific objectives. We also present the quantitative results of a questionnaire applied to 48 engineering students to identify their perceptions of how gamification could increase motivation and engagement in learning the subject of chemistry. In addition, pre- and post-knowledge tests were applied to determine whether there were changes in the learning outcomes. The results indicated that gamification increased student motivation and engagement, improved attitudes, promoted actions such as keeping the camera on during lectures and regular attendance, and improved student grades. This study fills the need for planning strategies to help improve student motivation in online classes and proposes an instrument to measure the results. It can be helpful to those interested in applying or adapting it in other disciplines.
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