Ciencias Exactas y Ciencias de la Salud
Permanent URI for this collectionhttps://hdl.handle.net/11285/551039
Pertenecen a esta colección Tesis y Trabajos de grado de las Maestrías correspondientes a las Escuelas de Ingeniería y Ciencias así como a Medicina y Ciencias de la Salud.
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- User evaluation for game-based learning audio-only games sonification(Instituto Tecnológico y de Estudios Superiores de Monterrey, 2021-12-08) Mora Camargo, Sergio Alberto; Bustamante Bello, Martín Rogelio; puemcuervo/tolmquevedo; Cruz Gómez, Enrique; School of Engineering and Sciences; Campus Ciudad de México; Navarro Tuch, Sergio AlbertoSonification is an important consideration for audiovisual contents, most of the time, it enhances communication’s objective and adds a specific meaning for the consumer. Sound can convey fundamental information that should be addressed to the user, either for generating a brand prestige, giving useful information about the user activities or simply enhancing users attention in a particular topic, improving its interaction experience. The first step is to comprehend the audiovisual content utilities and intentions. What does the digital tool or display intend to communicate? The next step is to understand the user-sound relationship. What does sound can convey in people? How can sound design and audio processing happen to convey a meaning? Knowing how signal processing and user experience are connected in this sonification design can develop more efficient and effective results. One main application of this display interaction is found in game industry. Games had been enhancing sound experience, offering much more comfortness to players. Regularly sound reinforces visual elements and offers a coherent base, but also, sonification can make sound be part of the game as an interactive tool that can make the player understand a particular function, learn a specific topic and develop multiple skills. Audio-Only Games are a new approach to the gaming industry and rising enterprises are interested in developing audio for games in new ways. Giving the main role to sound requires understanding better the three sonification components mentioned above meaning-user-sound. Educational resources could be applied to improve learning tools, interactivity, attention and fun. Multiple audio platforms and brands have developed games with the main or secondary interest of offering skills and knowledge acquisition through intellectual challenges within the interaction process and game-play mechanics.
- Framework Development for the Communication System of an Interactive Space with Biometric Sensors for Emotion Recognition(Instituto Tecnológico y de Estudios Superiores de Monterrey, 2019-12) López Aguilar, Ariel Alejandro; LOPEZ AGUILAR, ARIEL ALEJANDRO; 886598; Bustamante Bello, Martín Rogelio; tolmquevedo, emipsanchez; Cruz Gómez, Enríque; Molina Espinosa, José Martín; Escuela de Ingeniería y Ciencias; Campus Ciudad de México; Navarro Tuch, Sergio AlbertoDomotics seeks to generate a sense of well-being in society through the integration of different task to facilitate the tasks in the home area; however, it can go further using services that positively affect the user’s emotional state. In Emotional Domotics, it is sought the development of home automation systems that integrate biometric systems for the emotion recognition to generate an ideal scenario for the user to benefit their mental health or to improve its academic or working performance. To achieve this objective, it must first be generated a communication system that is compatible with biometric sensors. Throughout this document it is presented the process of emulation of the communication protocol of the international KNX standard for home automation to create a system compatible with biometric sensors for the recognition of emotions. On the other hand, it is presented a case of application of interactive spaces for the evaluation of products through user experience using emotion recognition systems. Finally, it is presented the validation of the effectiveness of the communication system as well as the results of the tests focused on the evaluation of the user experience.

