Molina Espinosa, José MartínJosé Martín Molina Espinosa2018-05-082018-05-082012http://hdl.handle.net/11285/629067To do this video game incorporates elements from user's social networks life, school life, and elements from their surroundings. This is done with the intention of making the elements of the video game personalized and real life like for each player. This way the players would take the different ethical choice or situations presented to them or seriously, hence learning from these predicaments. --H. 2.info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0Videojuegos--EnseñanzaVideojuegos--Procesamiento de datos7 INGENIERÍA Y TECNOLOGÍASeriously immersive video gamingTesis de maestría