Framework of virtual platforms for learning and developing competencies

dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorGuillén Yparrea, Nicia
dc.contributor.authorHernández Rodríguez, Felipe
dc.contributor.authorRamírez Montoya, María Soledad
dc.date.accessioned2023-10-10T22:58:29Z
dc.date.available2023-10-10T22:58:29Z
dc.date.issued2023-10-09
dc.description.abstractThis work seeks to analyze the scientific evidence of the last five years and investigate the behavioral trends of virtual platforms and simulations for learning and skills development. By conducting a systematic literature review, utilizing the SciVal tool, and assessing statistical findings, we aim to establish a framework for the current status of the subject and identify the primary trends and applications of the strategies employed. Among the most relevant findings were the increase in registered users worldwide in 2021 due to the pandemic and the growth of courses available on virtual platforms such as Coursera and edEx. The most significant themes, both in indexed scholarly publications and in recent citations, were in computer science and education, showing how applications of educational technology have broken the paradigm of traditional education. Statistical studies also provide information regarding projections for new users in the next five years, owing to the popularity and effectiveness of these tools. This article summarizes the most significant information from sources such as Scopus, Web of Science, SciVal, and Statistical Sources. It presents a clear overview of the experimentation and use of virtual platforms and simulations for learning and competency development in higher education, highlighting key concepts and providing guidelines for future applicationses_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.doihttps://doi.org/10.1080/23311916.2023.2265632
dc.identifier.issue2es_MX
dc.identifier.journalCogent Engineeringes_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-6627-4141es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-7607-7512es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.urihttps://hdl.handle.net/11285/651248
dc.identifier.volume10es_MX
dc.language.isoenges_MX
dc.publisherTaylor @ Francis Onlinees_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://www.tandfonline.com/doi/full/10.1080/23311916.2023.2265632es_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryReino Unido / United Kingdomes_MX
dc.subject.keywordcompetencies developmentes_MX
dc.subject.keywordsimulation for learninges_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordvirtual learninges_MX
dc.subject.keywordreasoning for complexityes_MX
dc.subject.keywordvirtual environmentses_MX
dc.subject.lcshEducationes_MX
dc.titleFramework of virtual platforms for learning and developing competencieses_MX
dc.typeArtículo

Files

Original bundle

Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
2023-Framework of virtual.pdf
Size:
3.39 MB
Format:
Adobe Portable Document Format
Description:
Article PDF
Loading...
Thumbnail Image
Name:
Framework of virtual platforms for learning and developing competencies.epub
Size:
1.82 MB
Format:
Electronic publishing
Description:
Article EPUB

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.17 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections

logo

El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

DSpace software copyright © 2002-2026

Licencia