Role assignment analysis of an assistive robotic platform in a high school mathematics class, through a gamification and usability evaluation

dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/01tmp8f25es_MX
dc.contributor.authorBaltazar Reyes, Germán Eduardo
dc.contributor.authorLópez Caudana, Edgar Omar
dc.contributor.authorPonce Cruz, Pedro
dc.contributor.authorMazon Parra, Nancy
dc.date.accessioned2023-07-11T18:10:40Z
dc.date.available2023-07-11T18:10:40Z
dc.date.issued2020-09-18
dc.description.abstractThis project implements an assistive robotic platform in a mathematics high school class to support the professor’s teaching process while analyzing its performance by using a gamification approach and the Octalysis framework. The results obtained from this study evaluated both the platform usability and the general class perception from the students and the professors involved in the experimentation. This paper demonstrates that the implementation of a robotic platform as a supportive tool for the professor improves the class’ dynamism and the cooperative behavior of the students, by following the Octalysis approach. Finally, the results helped to determine a better role assignment for future cases where the professor implements a robotic platform during class, leaving the theoretical explanations and class control to the professor, and giving the robot the role of enhancing the activities and review exercises.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationReyes, G. E. B., López, E., Ponce, P., & Mazon, N. (2021). Role assignment analysis of an assistive robotic platform in a high school mathematics class, through a gamification and usability evaluation. International Journal of Social Robotics, 13, 1063-1078.es_MX
dc.identifier.cvu69726es_MX
dc.identifier.doihttps://doi.org/10.1007/s12369-020-00698-x
dc.identifier.endpage1078es_MX
dc.identifier.journalInternational Journal of Social Roboticses_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-2358-2002es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1216-4219es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-7035-5286es_MX
dc.identifier.scopusid6504082224es_MX
dc.identifier.startpage1063es_MX
dc.identifier.urihttps://hdl.handle.net/11285/651003
dc.identifier.volume13es_MX
dc.language.isoenges_MX
dc.publisherSpringeres_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://link.springer.com/article/10.1007/s12369-020-00698-xes_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countrySuiza / Switzerlandes_MX
dc.subject.keywordsocial roboticses_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordGamificationes_MX
dc.subject.keywordUsabilityes_MX
dc.subject.lcshTechnologyes_MX
dc.titleRole assignment analysis of an assistive robotic platform in a high school mathematics class, through a gamification and usability evaluationes_MX
dc.typeArtículo

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