Gamification: a new key for enhancing engagement in MOOCs on energy?

dc.contributor.authorMena, Juanjo
dc.contributor.authorRincón Flores, Elvira Guadalupe
dc.contributor.authorRamírez Montoya, María Soledad
dc.date.accessioned2021-06-17T16:58:35Z
dc.date.available2021-06-17T16:58:35Z
dc.date.issued2021-06-15
dc.description.abstractGamification is an innovative educational strategy that uses elements of games for educational purposes, including the completion of appealing challenges to increase student levels of engagement and learning. The objective of this research is to assess the effects of gamification as a teaching method used in a Massive Open Online Course (MOOC) about clean and conventional energy. This research is part of the project “Laboratorio Binacional para la Gestión Inteligente de la Sustentabilidad Energética y la Formación Tecnológica” [Binational Laboratory for the Intelligent Management of Sustainable Energy and Technological Formation]. A total of 4819 participants enrolled in the course, 621 passed the course, and 647 completed the gamified challenge. Results showthe impact of gamification on the cognitive, social, and emotional dimensions, where more than 90% of the participants agreed about feeling more motivated and challenged than when using traditional teaching methods. Therefore, the use of this methodology in online teaching could be very impactful in personalizing and enhancing the learning opportunities of massive, open online courses.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationRincón-Flores, E. G., Mena, J., & Ramírez-Montoya, M. S. (2020). Gamification: a new key for enhancing engagement in MOOCs on energy? International Journal on Interactive Design and Manufacturing (IJIDeM). d oi:10.1007/s12008-020-00701-9es_MX
dc.identifier.doihttps://doi.org/10.1007/s12008-020-00701-9
dc.identifier.journalInternational Journal on Interactive Design and Manufacturinges_MX
dc.identifier.orcidhttp://orcid.org/0000-0001-5957-2335es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.urihttps://hdl.handle.net/11285/637245
dc.language.isoenges_MX
dc.publisherSpringeres_MX
dc.relation.isFormatOfversión publicadaes_MX
dc.rightsrestrictedAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countrySuiza / Switzerlandes_MX
dc.subject.keywordGamificationes_MX
dc.subject.keywordXMOOCes_MX
dc.subject.keywordEngagementes_MX
dc.subject.keywordEducational innovationes_MX
dc.subject.keywordHigher educationes_MX
dc.subject.lcshEducationes_MX
dc.titleGamification: a new key for enhancing engagement in MOOCs on energy?es_MX
dc.typeArtículo

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