Gamification and service marketing

dc.contributor.authorConaway, Rogeren
dc.contributor.authorGaray, Mario C.en
dc.date.accessioned2016-06-14T17:20:10Z
dc.date.available2016-06-14T17:20:10Z
dc.date.issued04/11/2014
dc.date.updated2016-06-01T12:19:53Z
dc.description.abstractAbstract Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise’s website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers’ survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future.
dc.identifier.otherSpringerPlus. 2014 Nov 04;3(1):653
dc.identifier.urihttp://dx.doi.org/10.1186/2193-1801-3-653
dc.identifier.urihttp://hdl.handle.net/11285/613078
dc.language.isoengen
dc.publisherSpringer Openen
dc.relation.urlhttp://springerplus.springeropen.com/articles/10.1186/2193-1801-3-653en
dc.rights.holderConaway and Garay; licensee Springer.
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.disciplineCiencias Sociales / Social Sciences
dc.subject.keywordGamificationen
dc.subject.keywordService businessen
dc.subject.keywordCustomer serviceen
dc.subject.keywordTechnology in businessen
dc.titleGamification and service marketingen
dc.typeArtículo
html.description.abstractAbstract Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise’s website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers’ survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future.
refterms.dateFOA2018-03-24T18:55:53Z

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