Facilitating mathematical competencies development for undergraduate students

dc.contributor.affiliationComputer Science Department, Tecnologico de Monterrey, Mexico City, Mexicoes_MX
dc.contributor.affiliationInstitute for the Future of Education, Tecnologico de Monterrey, Mexico City, Mexicoes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorRuiz Loza, Sergio
dc.contributor.authorMedina Herrera, Linda Margarita
dc.contributor.authorMolina Espinosa, José Martín
dc.contributor.authorHuesca Juárez, Gilberto
dc.date.accessioned2023-05-10T17:54:16Z
dc.date.available2023-05-10T17:54:16Z
dc.date.issued2022-06-02
dc.description.abstractIn this article we show how to facilitate the development of mathematical skills using 3D surface visualization tools and virtual environments in an online, project-based learning context. The “Lumen” software is presented, which is an ad-hoc solution, designed and developed to visualize and combine mathematical surfaces in 3D, based on their associated equations. Several activities were designed with the use of Lumen, to measure the learning gain and problem-solving skills of the students, obtaining that a mean learning gain of 43% was observed on 242 students on the analysis of the pre- and post-tests for the first monitored activity, while a mean learning gain of 30% was observed on 210 students on the analysis of the second monitored activity. Based on these analyses, we make the point that although remote learning in the context of the COVID-19 pandemic poses difficult challenges for learners and professors, the use of ad-hoc technological applications is an important resource that supports the reinterpretation of the learning process, as it shifts the focus to the development of skills through active learning.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationRuiz Loza S, Medina Herrera LM, Molina Espinosa JM and Huesca Juárez G (2022) Facilitating Mathematical Competencies Development for Undergraduate Students During the Pandemic Through ad-hoc Technological Learning Environments. Front. Educ. 7:830167. doi: 10.3389/feduc.2022.830167es_MX
dc.identifier.doihttps://doi.org/10.3389/feduc.2022.830167
dc.identifier.eissn2504284X
dc.identifier.journalFrontiers in Educationes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-4853-2992es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-2238-5437es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-4118-6951es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650688
dc.identifier.volume7es_MX
dc.language.isoenges_MX
dc.publisherFrontierses_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://www.frontiersin.org/articles/10.3389/feduc.2022.830167/fulles_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countrySuiza / Switzerlandes_MX
dc.subject.keywordvirtual environmentses_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordcomplex thinkinges_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.lcshEducationes_MX
dc.titleFacilitating mathematical competencies development for undergraduate studentses_MX
dc.typeArtículo

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