Augmented intelligence for open education: bridging the digital gap with inclusive design methods

dc.contributor.affiliationTecnologico de Monterrey, Institute for the Future of Education, Monterrey, Nuevo Leones_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/024mrxd33es_MX
dc.contributor.authorAlvarez Icaza Longoria, Inés
dc.contributor.authorHuerta Cardoso, Omar Ivan
dc.contributor.editorCheung, Simon K. S.
dc.date.accessioned2024-03-11T17:23:36Z
dc.date.available2024-03-11T17:23:36Z
dc.date.issued2024-02-21
dc.description.abstract"Artificial Intelligence (AI) development with an inclusive vision will not happen without the design theory and committed practice, but neither can it be carried out from a biased in-a-silo design vision. Having as its primary goal to augment human capacities, it is crucial to overcome the bias produced by human fuzziness. The application of the DM4O design methodology enables the envisioning of different scenarios to conceptualize inclusive digital education platforms as key resources to bridge the digital gap for learners in a global context. Aligned with Sustainable Development Goal (SDG) number 4, the objective of this study is to identify potential higher education (Hi-Ed) students’ limitations when interacting with an open education digital platform (OE-DP), to propose a set of inclusive design guidelines. Following a mixed methods approach, this article sets the state of the art across a systematic literature review; then presents the DM4O design method as the data gathering tool; and finally reports the results of a survey application to capture the perceived limitations experienced by Hi-Ed students as users of an OE-DP. This study marks valuable insights for designers, educators, and institutional administrators, toward a digital transformation that promotes inclusive OE-DPs innovation in three dimensions: (a) inclusive guidelines for digital platforms; (b) a comprehensive list of interaction tasks suitable for digital platforms; and (c) the potential limitations that these platforms must cover during the design process."es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationAlvarez-Icaza, I. & Huerta, O. (2024). Augmented intelligence for open education: bridging the digital gap with inclusive design methods. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1337932es_MX
dc.identifier.cvu418971es_MX
dc.identifier.doihttps://doi.org/10.3389/feduc.2024.1337932
dc.identifier.endpage6es_MX
dc.identifier.issueFebrero 2024es_MX
dc.identifier.journalFrontiers in Educationes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-6605-8833es_MX
dc.identifier.orcidhttps://orcid.org/0000-0003-1494-7556es_MX
dc.identifier.scopusid57226644670es_MX
dc.identifier.startpage1es_MX
dc.identifier.urihttps://hdl.handle.net/11285/652340
dc.identifier.volume9es_MX
dc.language.isoenges_MX
dc.publisherFrontierses_MX
dc.relationChallenge-Based Research Funding Program 2022”. Project ID # I004 - IFE001 - C2-T3 – T.es_MX
dc.relationWRITING LABes_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://www.frontiersin.org/articles/10.3389/feduc.2024.1337932/fulles_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryEspaña / Spaines_MX
dc.subject.keyworddesign methodologyes_MX
dc.subject.keywordinclusive designes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordaugmented intelligencees_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.lcshTechnologyes_MX
dc.titleAugmented intelligence for open education: bridging the digital gap with inclusive design methodses_MX
dc.typeArtículo

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