Influence of active methodologies: Projects and cases in the development of digital competences with mobile devices.
| dc.contributor.author | Agila-Palacios, Martha Vanessa | |
| dc.contributor.author | Garcia-Valcarcel, Ana | |
| dc.contributor.author | Ramirez-Montoya, Maria Soledad | |
| dc.date.accessioned | 2021-05-11T16:05:06Z | |
| dc.date.available | 2021-05-11T16:05:06Z | |
| dc.date.issued | 2021-05-05 | |
| dc.description.abstract | Purpose The research purpose is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is Project-Oriented Learning (POL); the second one is Case-Based Learning (CBL). The analyzed digital competences belong to the communication and collaboration area of Framework DIGCOMP. Design/methodology/approach This article shows the results of the quantitative stage with a design pre-experimental pre-test post-test. A questionnaire was designed and applied to an intentional sample from two different courses. 178 students completed the questionnaire in the pre-test, after five months 38 students completed the questionnaire in the post-test. Findings Results show that students to whom POL was applied increase by 7% competence of interaction with mobile technology. The results also show that the students to whom CBL was applied to increase all four competencies (Interaction +8%, Share +6%, Collaboration +5%, Netiquette +4%) Originality/value The rapid advance of technology and the results of various investigations make evident the need for digital competences development. The most common process is digital literacy through techno-functional training. However, these research results confirm that it is possible to promote these digital competences from a practical view and implicitly in active methodologies educational practices. Research limitations/implications Self-perception for the evaluation of digital competence and the short study time are limitations to generalize the results, so a longitudinal study is necessary and complemented with qualitative analysis, to present a better validation of the contribution of active methodologies to the development of digital competences. | es_MX |
| dc.identifier.journal | Journal of Applied Research in Higher Education | es_MX |
| dc.identifier.uri | https://hdl.handle.net/11285/637167 | |
| dc.relation.isFormatOf | versión publicada | es_MX |
| dc.rights | openAccess | es_MX |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0 | es_MX |
| dc.subject.keyword | Digital competence | es_MX |
| dc.subject.keyword | active methodologies | es_MX |
| dc.subject.keyword | project-oriented learning | es_MX |
| dc.subject.keyword | case-based learning | es_MX |
| dc.subject.keyword | mobile device | es_MX |
| dc.subject.keyword | higher education | es_MX |
| dc.subject.keyword | mixed methods | es_MX |
| dc.subject.lcsh | Education | es_MX |
| dc.title | Influence of active methodologies: Projects and cases in the development of digital competences with mobile devices. | es_MX |
| dc.type | Artículo |

