Influence of active methodologies: Projects and cases in the development of digital competences with mobile devices.

dc.contributor.authorAgila-Palacios, Martha Vanessa
dc.contributor.authorGarcia-Valcarcel, Ana
dc.contributor.authorRamirez-Montoya, Maria Soledad
dc.date.accessioned2021-05-11T16:05:06Z
dc.date.available2021-05-11T16:05:06Z
dc.date.issued2021-05-05
dc.description.abstractPurpose The research purpose is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is Project-Oriented Learning (POL); the second one is Case-Based Learning (CBL). The analyzed digital competences belong to the communication and collaboration area of Framework DIGCOMP. Design/methodology/approach This article shows the results of the quantitative stage with a design pre-experimental pre-test post-test. A questionnaire was designed and applied to an intentional sample from two different courses. 178 students completed the questionnaire in the pre-test, after five months 38 students completed the questionnaire in the post-test. Findings Results show that students to whom POL was applied increase by 7% competence of interaction with mobile technology. The results also show that the students to whom CBL was applied to increase all four competencies (Interaction +8%, Share +6%, Collaboration +5%, Netiquette +4%) Originality/value The rapid advance of technology and the results of various investigations make evident the need for digital competences development. The most common process is digital literacy through techno-functional training. However, these research results confirm that it is possible to promote these digital competences from a practical view and implicitly in active methodologies educational practices. Research limitations/implications Self-perception for the evaluation of digital competence and the short study time are limitations to generalize the results, so a longitudinal study is necessary and complemented with qualitative analysis, to present a better validation of the contribution of active methodologies to the development of digital competences.es_MX
dc.identifier.journalJournal of Applied Research in Higher Educationes_MX
dc.identifier.urihttps://hdl.handle.net/11285/637167
dc.relation.isFormatOfversión publicadaes_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0es_MX
dc.subject.keywordDigital competencees_MX
dc.subject.keywordactive methodologieses_MX
dc.subject.keywordproject-oriented learninges_MX
dc.subject.keywordcase-based learninges_MX
dc.subject.keywordmobile devicees_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordmixed methodses_MX
dc.subject.lcshEducationes_MX
dc.titleInfluence of active methodologies: Projects and cases in the development of digital competences with mobile devices.es_MX
dc.typeArtículo

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