Imbrication of the metaverse in the complexity of education 4.0:Approach from an analysis of the literature

dc.contributor.affiliationInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.contributor.authorGeorge Reyes, Carlos Enrique
dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.authorLópez Caudana, Edgar Omar
dc.date.accessioned2023-01-09T16:10:50Z
dc.date.available2023-01-09T16:10:50Z
dc.date.issued2023-01-07
dc.description.abstractThe Metaverse as an object of study has increased due to its potential to create immersive environments to bring people closer to alternate realities. Although the research carried out allows us to know conceptual and application aspects, there is limited knowledge about how it is intertwined with the complexity of education 4.0. In this study, a systematic review of the literature (SLR) was carried out with 231 investigations compiled from Scopus and Web of Science in which the Metaverse was interwoven with the components of education 4.0. The results evidenced: (a) a large growth in publications since 2022, (b) the predominance of the use of the Metaverse in the industry of algorithm design and retail sales, (c) a strong collaboration to develop infrastructure 4.0 among researchers from the United States of America, South Korea, China, the United Kingdom and Japan, (d) the application of the Metaverse using immersive, augmented technologies and the design of avatars, as well as its application as an e-learning strategy. It is concluded that the subject has aroused interest in the academy, not only because of its impact on the knowledge of emerging technologies, but also because of its importance in the evolution of digital ecosystems.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationGeorge-Reyes, C. E., Ramírez-Montoya, M. S., & López-Caudana, E. O. (2023). Imbrication of the Metaverse in the complexity of education 4.0: Approach from an analysis of the literature. Pixel-Bit. Revista De Medios Y Educación, (66), 199–237. Recuperado a partir de https://recyt.fecyt.es/index.php/pixel/article/view/97337
dc.identifier.doihttps://doi.org/10.12795/pixelbit.97337
dc.identifier.endpage237es_MX
dc.identifier.journalPixel-Bit. Revista de Medios y Educaciónes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-2529-9155es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1216-4219es_MX
dc.identifier.startpage199es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650030
dc.identifier.volume66es_MX
dc.language.isoenges_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryEspaña / Spaines_MX
dc.subject.keywordeducación 4.0es_MX
dc.subject.keywordeducación superiores_MX
dc.subject.keywordinnovación educativaes_MX
dc.subject.keywordmetaversoes_MX
dc.subject.keywordpensamiento complejoes_MX
dc.subject.keywordrealidad extendidaes_MX
dc.subject.keywordeducation 4.0es_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordmetaversees_MX
dc.subject.keywordextended realityes_MX
dc.subject.lcshEducationes_MX
dc.titleImbrication of the metaverse in the complexity of education 4.0:Approach from an analysis of the literaturees_MX
dc.typeArtículo

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
2023-ArtMetaverso-English.pdf
Size:
2.27 MB
Format:
Adobe Portable Document Format
Description:
Article

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.17 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections

logo

El usuario tiene la obligación de utilizar los servicios y contenidos proporcionados por la Universidad, en particular, los impresos y recursos electrónicos, de conformidad con la legislación vigente y los principios de buena fe y en general usos aceptados, sin contravenir con su realización el orden público, especialmente, en el caso en que, para el adecuado desempeño de su actividad, necesita reproducir, distribuir, comunicar y/o poner a disposición, fragmentos de obras impresas o susceptibles de estar en formato analógico o digital, ya sea en soporte papel o electrónico. Ley 23/2006, de 7 de julio, por la que se modifica el texto revisado de la Ley de Propiedad Intelectual, aprobado

DSpace software copyright © 2002-2025

Licencia