Effects of the use of simulators and an online platform in logistics education

dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorPacheco Velázquez, Ernesto Armando
dc.date.accessioned2023-07-04T23:13:45Z
dc.date.available2023-07-04T23:13:45Z
dc.date.issued2022-01-04
dc.description.abstractDuring the last decade, Big Data, Cloud Computing, Artificial Intelligence, Internet of Things, Machine Learning, Simulators, Virtual Reality, Augmented Reality, and other innovations associated with the development of information and communication technologies (ICTs) have transformed the paradigms of all societies. As a consequence, are requesting new skills from workers and this has led to changes in educational processes. As a response to these new needs, the use of educational platforms and simulators has increased substantially in the last decade and a large amount of literature has been generated in relation to the critical success factors of these platforms. However, there is a very limited number of articles that attempt to explain how these factors are related to the development of other types of skills or motivational factors. The objective of this work is to evaluate the effectiveness of the "GOAL Project" platform (used to transmit logistics concepts) by exploring the opinion of students about the critical success factors of educational platforms and to determine how these elements influence motivation and development of skills such as student engagement, reflection on their learning and self-directed learning.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||61||6103||610303es_MX
dc.identifier.citationPacheco-Velazquez, E. Effects of the use of simulators and an online platform in logistics education. Int J Interact Des Manuf 16, 439–457 (2022). https://doi.org/10.1007/s12008-021-00791-zes_MX
dc.identifier.doihttps://doi.org/10.1007/s12008-021-00791-z
dc.identifier.endpage457es_MX
dc.identifier.issue16es_MX
dc.identifier.journalInternational Journal on Interactive Design and Manufacturing (IJIDeM)es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-6771-699Xes_MX
dc.identifier.scopusid56414959400es_MX
dc.identifier.startpage439es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650967
dc.language.isoenges_MX
dc.publisherSpringeres_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://link.springer.com/article/10.1007/s12008-021-00791-zes_MX
dc.rightsrestrictedAccesses_MX
dc.rights.embargoreasonAccess via suscription or buy the article.es_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PSICOLOGÍA::ASESORAMIENTO Y ORIENTACIÓN::ASESORAMIENTO Y ORIENTACIÓN EDUCACIONALes_MX
dc.subject.countryEstados Unidos de América / United Stateses_MX
dc.subject.keywordengineering educationes_MX
dc.subject.keywordIndustry 4.0 educationes_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordLogistics educationes_MX
dc.subject.keywordR4C§TE
dc.subject.lcshEducationes_MX
dc.titleEffects of the use of simulators and an online platform in logistics educationes_MX
dc.typeArtículo

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