Lëttëra web platform:A game-based learning approach with the use of technology for reading competence

dc.contributor.affiliationTecnologico de Monterreyes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.authorLeal Uhlig, Emilia Fernanda
dc.contributor.authorGarza León, Carolina
dc.contributor.authorCruz Vargas, Xóchitl
dc.contributor.authorHernández Franco, Sheila
dc.contributor.authorPortuguez Castro, May Iliana
dc.date.accessioned2023-05-31T23:53:54Z
dc.date.available2023-05-31T23:53:54Z
dc.date.issued2023-04-24
dc.description.abstractIntroduction: This study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading literacy. Methods: This is a quantitative, exploratory, descriptive, and quasi-experimental study that reviewed 149 responses from high school students who took the standardized test Planea 2017. The study aimed to analyze whether using the Lëttëra platform brought a change in the students’ reading competence. The authors also examined students’ motivation toward technology, the platform interface, and the game. The data was analyzed both descriptively and inferentially. Results: The results showed that using the Lëttëra platform significantly improved students’ competencies in literary text, information construction, and argumentative text. It also increased their motivation toward the proposed activities. Discussion: This study demonstrates that integrating technology and game-based learning into reading instruction can lead to improved reading competencies and increased motivation among students. These findings are useful for educators, curriculum developers, and policymakers who aim to enhance reading instruction by integrating technology into their teaching practices. Conclusion: Overall, this study highlights the potential of technology and game-based learning to improve reading literacy in upper secondary school students. The Lëttëra platform provides a promising approach for enhancing reading instruction, and its integration into teaching practices can benefit students, educators, and policymakers alike.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationLeal Uhlig, E.,Garza León, C., Cruz Vargas, X.,Hernández Franco, S., Portuguez Castro, M.(2023). Lëttëra Web Platform: A Game-Based Learning Approach with the Use of Technology for Reading Competence. Frontiers in Education, 8, 1-20. https://doi.org/10.3389/feduc.2023.1180283es_MX
dc.identifier.cvu864326es_MX
dc.identifier.doihttps://doi.org/10.3389/feduc.2023.1180283
dc.identifier.endpage13es_MX
dc.identifier.issn2504-284X
dc.identifier.journalFrontiers in Educationes_MX
dc.identifier.orcidhttp://orcid.org/0000-0001-7531-6956es_MX
dc.identifier.scopusidhttps://www.scopus.com/authid/detail.uri?authorId=57203540099es_MX
dc.identifier.startpage1es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650771
dc.identifier.volume8es_MX
dc.language.isoenges_MX
dc.publisherFrontierses_MX
dc.relationNovus grant, Institute for the Future of Education, Tecnologico de Monterrey, Mexicoes_MX
dc.relationWriting Lab, Institute for the Future of Education, Tecnologico de Monterreyes_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/fulles_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countrySuiza / Switzerlandes_MX
dc.subject.keywordreading competencees_MX
dc.subject.keywordgame-based learninges_MX
dc.subject.keywordmetacognitiones_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordlearning for lifees_MX
dc.subject.keywordprofessional educationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.lcshEducationes_MX
dc.titleLëttëra web platform:A game-based learning approach with the use of technology for reading competencees_MX
dc.typeArtículo

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